mist by Civitas [web] | ||||||||||||||
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popularity : 59% |
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alltime top: #8266 |
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added on the 2004-03-21 17:22:34 by nightlord |
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comments
The concept fails to impress me, and so do most of the effects and the music. I find it all pretty ugly, except for the hires pictures by Zeitgeist. It's pretty ambitious, though, and I guess it's still a decent release. I hope Nightlord will keep coding demos, with some more interesting effects I'm sure he could make really nice demos.
added on the 2004-03-21 19:42:16 by puterman
Best civitas demo so far imho.
Some nice stuff here!
It seems that the year 2004 is the year of surprises for the c64 scene.
I had never expected such a good designed demo by civitas. nice effects, and the hires GFX by Zeitgeist fits in well. Nice done, Hiram :)
Anyway, a negative point is the music.
Anyway thumbs up for this one, i hope to get more nice releases for the C64 at Breakpoint :)
I had never expected such a good designed demo by civitas. nice effects, and the hires GFX by Zeitgeist fits in well. Nice done, Hiram :)
Anyway, a negative point is the music.
Anyway thumbs up for this one, i hope to get more nice releases for the C64 at Breakpoint :)
i didn't expect something like this coming from civitas. think i missed out when nightlord joined the group, since he really seems to get a whole new concept inside the group =)
i have to agree that the musick is kinda annoying in some parts, but it perfectly fits to the whole story mood-wise. same for the pics. hope to see more like this from civitas in the future.
i have to agree that the musick is kinda annoying in some parts, but it perfectly fits to the whole story mood-wise. same for the pics. hope to see more like this from civitas in the future.
Agrees with Dalezy. Music perfectly fits to the whole story mood-wise. Same for the pics. The presentation-flow is smooth and overal impression very good. I like it.
zeitgeists gfx look good, and some of the parts have a great feel to them, but trying to piece together and rescue this incoherent mix of effects(some are neat, some are not) and graphics, with scene poetry just doesnt cut it. and no, civitas have done better before, but nightlord is showing that there is life after puterman in the group, and zeitgeist has found an equal to work together with. but next time, try to decide what leg to stand on, because i see alot of potential in this demo, both codewise and 'design'-wise.
quote hollowman:but trying to piece together and rescue this incoherent mix of effects(some are neat, some are not) and graphics, with scene poetry just doesnt cut it.
...hmm if you mean that you find an overall incoherency in the effects, gfx and concept, than it is a very valuable input for me(especially coming from you). this means i will have to improve on creating a more unified look to effects etc maybe...
... however if you mean that i took a bunch of effects than tried to tie them together and sell it as a concept demo, than...
1) it is an insult since it implies i am a dishonest person who relies on concepts as a marketing tool...
2) it is wrong... the only part i coded before i decided on the concept was the landscape.
i would like to think you didnot mean the second interpretation.
...hmm if you mean that you find an overall incoherency in the effects, gfx and concept, than it is a very valuable input for me(especially coming from you). this means i will have to improve on creating a more unified look to effects etc maybe...
... however if you mean that i took a bunch of effects than tried to tie them together and sell it as a concept demo, than...
1) it is an insult since it implies i am a dishonest person who relies on concepts as a marketing tool...
2) it is wrong... the only part i coded before i decided on the concept was the landscape.
i would like to think you didnot mean the second interpretation.
No matter bigpixel (however voxel was kinda nice with the greys of C64 :) or small fx (however, moving lightsource vector with dither was really great!), this is definitelly a rules. Interesting poetry, moody music (fits fine), nice impression, I watched it twice to get more of it..
Seems I'm the only one who loved the music? Very my taste.
The concept was indeed a bit awkward, but very progressive if I compare it to "Water" or previous Civitas releases (since Puter left). Nightlord, if you do a conceptual demo, as obviously in this case, be much more sensitive about combining effects and lyrics, otherwise it might give a false look of a story based for the sake of the effects (or vice versa). Don't get upset, in this case, it was a bit unlucky mix, but I'm sure you'll only get better in it, especially if you hold further the cooperation with Zeitgeist. Listen to people who have a lot of practice in this, like the Hollowman/Puterman bunch. I think they never inteded to insult you. "Advices" is a better word for it...
Anyhow, the mood touched me a bit, the lyrics less, but all in all, I loved the demo. Plus for the hi-res graphics!
The concept was indeed a bit awkward, but very progressive if I compare it to "Water" or previous Civitas releases (since Puter left). Nightlord, if you do a conceptual demo, as obviously in this case, be much more sensitive about combining effects and lyrics, otherwise it might give a false look of a story based for the sake of the effects (or vice versa). Don't get upset, in this case, it was a bit unlucky mix, but I'm sure you'll only get better in it, especially if you hold further the cooperation with Zeitgeist. Listen to people who have a lot of practice in this, like the Hollowman/Puterman bunch. I think they never inteded to insult you. "Advices" is a better word for it...
Anyhow, the mood touched me a bit, the lyrics less, but all in all, I loved the demo. Plus for the hi-res graphics!
I must agree with most of the others who has posted here, a positive surprise but there’s still some work to be done. But the comments regarding conceptual design as marketing follows a way to familiar scene pattern. Just like a shark the scene will die if it doesn’t constantly move forward. Many brave attempts of conceptual design has been made during the last few years but all involved in the scene has a responsibility to challenge what we normally think is a demo and introduce new ideas and ways to think . Conceptual art can often be used as an excuse for laziness but used and implemented in the right way it clearly the way forward for a scene that’s on the edge of destruction by it’s techno fetish. Having said that, good demo. Look forward seeing the next one.
nice demo for 64.. vectors is great.. music synchronization is congruous.
Nice effects, nice music, nice mood... I knew Nightlord's previous music disc, but didn't know he is such a good coder. Congrats! --- By the way, I also liked the contrast between the rather gloomy mood and the little puns here and there.
Wicked!
i love this one. truly wicked music.
one of the best talented guy i met in ma scene life... he is a one-man machine... can code,pixel and compose... great work nightlord... keep rocking... i wish we had meet 20 years ago...
i like the running and door opening part, simple but nice things. Overall good gfx, good music and good code. So thumb up!
Cool.
Has its moments, but overall not my style.
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