aTaRSI by Tristar & Red Sector Inc. [web] & Digital Sounds System & Crest
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popularity : 68% |
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alltime top: #1207 |
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added on the 2013-07-21 18:43:21 by wysiwtf |
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comments
Unbelievable for 2600.
rulez added on the 2013-07-21 19:14:13 by Krill
32k or not, this was fucking stellar.
Awesome! Looking forward to a 4k production, maybe 4kraVCS? ;-)
Fantastic 2600 effects!
some nice looking routines in there, the audio was a bit harsh for me but i don't know the spec of this machine so kudos for pulling off what you did :)
Nice atari 2600 megademo
Awesome!
Nice effects, again new limit-defining tricks on the VCS.
Horrid music, and a very incoherent design, and wasteful 32k ROM size (lookups rule everything around me).
Horrid music, and a very incoherent design, and wasteful 32k ROM size (lookups rule everything around me).
Whoops, forgot my thumb.
first trsi prod on the 2600 and already an instant classic.
thx for releasing it at nordlicht!
thx for releasing it at nordlicht!
peiselulli, du bist unglaublich! :D
Awesome production, jaswdropping! :)
perfect :)
lack of the zain, worst ilmarque's tune, but overall cat's pajamas!
Great, but not the best A2600 demo I have seen, audio department definitely needs improvement.
@gorgh: ummmmmm. the music is by Tjoppen. Not ilmarque.
massiv! PEiSELULLiii!!!!
Great to see some new blood on the VCS.
Impressive stuff with many effects utilizing playfield and player/missile graphics together in a good way.
I had fun guessing how each effect worked and then using Stella with P0/P1 etc. enable/disable to see if I was right! :)
Impressive stuff with many effects utilizing playfield and player/missile graphics together in a good way.
I had fun guessing how each effect worked and then using Stella with P0/P1 etc. enable/disable to see if I was right! :)
Thought that was a little too much for 4k. :) Yeah, I still liked it, lots of good effects, music got lame in the middle though.
Good, music wasn't indeed the best from VCS though. Although i have no idea how music is made with this machine.
Making music is kinda hardcore on this one...believe me...even IF you have something you can call a "professional soundRoutine" you´ll be off-note a lot on most notes, so you´re left with like 5-6 notes that sound as should...and thats only where problems are visible, or better said "hearable" ! Remember, this machine has 128 Byte of RAM! Getting any Sound thats listenable to is a hard task already!
but ok: i listened to better music on VCS myself, so sorry Tjoppen, but them are right! You should have done better :p
This Demo has an AtariVCS-certified-"KillYourNerves"-Soundtrack!
but ok: i listened to better music on VCS myself, so sorry Tjoppen, but them are right! You should have done better :p
This Demo has an AtariVCS-certified-"KillYourNerves"-Soundtrack!
Ulli!
that would be the invisible problems i didnt refer to...
- code for visuals eating up almost all of the rastertime
- byte-tables to make some sort of pattern, make some sort of sound
- getting it all into 50/60Hz by trying to get the interrupt you coded do what you want it to!
- generally: count cycles! way harder than counting cycles on some c64!
- where the fuck to put that 4-5 scanlines-replayer? (if it just would be like that! easy! :p )
- code for visuals eating up almost all of the rastertime
- byte-tables to make some sort of pattern, make some sort of sound
- getting it all into 50/60Hz by trying to get the interrupt you coded do what you want it to!
- generally: count cycles! way harder than counting cycles on some c64!
- where the fuck to put that 4-5 scanlines-replayer? (if it just would be like that! easy! :p )
Looks pretty much impossibru!
lots of it was considered as that until peiselulli got into it, tried it and made it! ;)
if not the muzak, this one would be the SPECIAL ONE! ;)
really too bad about the muzak! sorry again, Tjoppen, i know you are a good coder yourself, let the music to others, just as i won´t do in my next prod ;) making music is sth you have to be satisfied with afterwards...i have like 250+ songs around here, all not to my own liking, but self-composed, won´t see the light! ;)
MY next intro will have my OWN music! ;) (hope you got the message: do whatever you want, this time you failed, no prob!)
if not the muzak, this one would be the SPECIAL ONE! ;)
really too bad about the muzak! sorry again, Tjoppen, i know you are a good coder yourself, let the music to others, just as i won´t do in my next prod ;) making music is sth you have to be satisfied with afterwards...i have like 250+ songs around here, all not to my own liking, but self-composed, won´t see the light! ;)
MY next intro will have my OWN music! ;) (hope you got the message: do whatever you want, this time you failed, no prob!)
the 32K format reminds me of the 320K demos on Atari XL. But this one really is a nice improvement in every level. I hope someone is continuing VCS demos this way. :P
Peiselulli!
incredible effects for VCS!
I see good FXs here! Congratulations!
And yes, the "music" is horrible...
And yes, the "music" is horrible...
visy: uuups, sorry Tjoppen, Ilmarqve, i didnt want to say its horrible, just not my cup of tea :) anyways, as i say it always, i really admire vcs scene, kudos to everybody who keep it alive!
nice effects. best vcs i've seen this year.
wow! it's great :D
pure love
some insane stuff
This is incredible!
Great stuff, but unfortunately really not the best music you've made so far Tjoppen.
:D
the fuck?! awesome!
Amazing effects on A2600. Another C-64 crew doing something cool for Atari machines.
Brilliant stuff, i love me a good rubberband! And those ships at the end looked great :)
I had some trouble reading the greets though as great as the effect looked :) and credits flew by a bit fast.
I had some trouble reading the greets though as great as the effect looked :) and credits flew by a bit fast.
=)
Excellent. Still amazed to see anything remotely near this good on such hardware :)
Awesome for what I've seen from atari vcs so far.
Neat!
impressive. and i also dont consider the music bad at all, better then some of the usual melody-jerkoff on 8bit platforms.
yep! :)
Nice logos and kick ass chess board, the multicolor space ships are also cute. As for the music: Well, it uses approach 3 mentioned in LFTs seminar at Revision:
...
1) Use the few notes that sound properly
2) Toggle quickly between notes that sound almost properly
3) Ignore the problem :-)
Still much better that anything I could have produced in this regard, so a well deserved thumb.
...
1) Use the few notes that sound properly
2) Toggle quickly between notes that sound almost properly
3) Ignore the problem :-)
Still much better that anything I could have produced in this regard, so a well deserved thumb.
highlight of the party!
Wowow wow! Not music maybe, but the rest!
2600 rulez!
VCS prods are really getting somewhere now. Great. :)
Rocks!
more than cool!
Leider geil meine Herren!
Geile Scheisse!
hot stuff
Very impressive for the 2600.
I'm not all too familiar with limitations of the 2600, but it's entertaining, so thumb up for that. The music is the real problem, but as it seems, it's the sound chip more than the composer, so I won't reduce my vote on that account.
Nice.
This is freaking crazy! You guys got some excellent effects and flow! VCS is the coolest kid in town now.
Wow... that's really amazing to have a demo like this running on the 2600. The hardware was basically not supposed to allow to do anything cool at all (even as simple as displaying a bitmap), but just designed to run Pong-like games as cheaply as possible :)
rullar
Amazing...
some very cool code here, but as almost all other areas i find to be lacking i'm only mildly impressed by it as a whole
This is an impressive multipart demo, never expected to see all this on 2600. I don't think the music is that bad for the purpose, the bassy part works very well with the shmup-sequence :)
.
Some parts are just WOW.
marvellous!
horrible music and pretty random design but very impressive
omg this is awesome
Rulez ...
2600 - woahhh. i'd love to have a time machine and show it to somebody back then when this machine was new! great job! i have not the slightest clue what you did there :D
I don't get the whining about 32k...it's not like bankswitched cartridges weren't pretty much standard on the 2600 (http://www.classic-games.com/atari2600/bankswitch.html).
Should I ever do something for the 2600 again it'll be certainly larger than 8k, too.
Should I ever do something for the 2600 again it'll be certainly larger than 8k, too.
And here's the thumb.
>it's not like bankswitched cartridges weren't pretty much standard on the 2600
I feel this needs some clarification, because most comment here are "VCS first". The address space of the VCS is 4k. The standard cartridge in 75% of all ever released carts are 2 or 4k. The 8k carts amount to about 20%, and only in the very end of the life cycle very few 16k carts like Solaris were released (about 30). As for 32k there has never been a commercial cart like that until 2010+x.
The size categories on VCS are much more restricting than on other platform like PC, because you always only have 128 bytes of RAM and because you have no OS, ROM, font at all. That's why a comment from one of the masters of VCS coding shouldn’t be considered whining. If RGBA did Elevated in 96k, nobody found have been impressed. It's all about restrictions and how much you get out of it:
They are currently all the current best in their category, and they cannot really be compared. That's also why we chose the rules for SV to allow for more ROM space every year to create a difference. We're up for new limits in "wasting" memory on VCS and will get different kinds of demos with that, just like Exin said for the 320k XL demos. At least I'm working on one :-)
I feel this needs some clarification, because most comment here are "VCS first". The address space of the VCS is 4k. The standard cartridge in 75% of all ever released carts are 2 or 4k. The 8k carts amount to about 20%, and only in the very end of the life cycle very few 16k carts like Solaris were released (about 30). As for 32k there has never been a commercial cart like that until 2010+x.
The size categories on VCS are much more restricting than on other platform like PC, because you always only have 128 bytes of RAM and because you have no OS, ROM, font at all. That's why a comment from one of the masters of VCS coding shouldn’t be considered whining. If RGBA did Elevated in 96k, nobody found have been impressed. It's all about restrictions and how much you get out of it:
* TOM/Jones (4K, 2:42) uses 25 bytes for 1 second of demo
* ISO (8K, 3:34) uses 37 bytes for 1 second of demo
* Liquid Candy (16K, 2:24) uses 113 bytes for 1 second of demo
* aTaRSI (32K, 3:48) uses 143 bytes for 1 second of demo
They are currently all the current best in their category, and they cannot really be compared. That's also why we chose the rules for SV to allow for more ROM space every year to create a difference. We're up for new limits in "wasting" memory on VCS and will get different kinds of demos with that, just like Exin said for the 320k XL demos. At least I'm working on one :-)
leck mich fett, geiles teil!
Pushes the limits on the 2600.
Cool. Imagine this in 78.
Obviously a ground-breaking VCS demo, mainly because it started a new category (32k) which gives access to a whole new class of possible effects. Some great effects in there (adopting the chessboard to the VCS's architecture was genius!), but also several trivial ones. Also, lacks transitions and some design.
Still, overall amazing!
Still, overall amazing!
Some really cool effects. Top notch, except for the sound which is not my cup of tea.
Errr...
Good work!
I am not a 2600 specialist, but still can say that this one is quite entertaining for its means.
Good work!
I am not a 2600 specialist, but still can say that this one is quite entertaining for its means.
wahooo! great ..
yes
great
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