the timeless by Mercury [web]
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popularity : 85% |
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alltime top: #24 |
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added on the 2014-04-20 02:29:16 by cupe |
popularity helper
comments
omgomgomgomgomgomg
rulez added on the 2014-04-20 02:32:19 by mantratronic
Effort.
What mantratronic said.
Holy fucking crap. It seemed to be disconnected at times and leading nowhere, but still: Holy fucking crap.
Great scenes and effects, but ... I wished the colors of the scenes would fit them together in a better way. These scenes would have made 2-3 great demos in different styles, but as one demo they are too different for my taste. Anyway, all of them look awesome, so ... thumb up.
Respect.
i am impressed!
just going to leave this here for the reasons discussed.
Wonderfull <3
Fantastical
Loving the effort to make it look real (for example dust on the lense).
I am really flashed! Great prod. Stunning.
Great!!
awesome release!
looks even better on big screen!
looks even better on big screen!
Gallery:
http://imgur.com/a/XuLNf
http://imgur.com/a/XuLNf
black screen for me with music playing, Ati 270x win7
Woah. Just woah. I was laying on the back, just by the bigscreen with some friends. When your prod was playing on, I thought “How the fuck did they do the cars?!”. Seriously, the whole thing : fantastic.
Awesome 64k, congrats!
Awesome 64k, congrats!
Influences I see: "Debris" (fr), "Square" (Still), the movie "Inception".
Sehr sehr geil.
Xyl2k: The beam slide said "works on ATI as soon as they support $something". So I guess it's nvidia-only at the moment. ;)
Awesome!
Best 64k I've seen in ages!
Best 64k I've seen in ages!
really amazing!
☿MERCURY
Message is loud and clear.
Somehow misses it on direction though. Best part is the greetings by far.
Message is loud and clear.
Somehow misses it on direction though. Best part is the greetings by far.
Wowow wow! Love the water/underwater scenes, and greetings part.
Oh wow, color me impressed.
Holy shit!
CRASH! :(
Precalc for a relatively long time and then crash. Second start, the precalc was nearly instantaneous and crash. Turned off riva tuner statistic server and closed Fraps, still crash. Reboot, crash. Aero is off. Every other imaginable demos from POUET run just fine on this rig:
Windows 7 64
Intel 2500K
GTX 660 driver 337.50 beta
16GB RAM
3 X 1680X1050 monitors
Precalc for a relatively long time and then crash. Second start, the precalc was nearly instantaneous and crash. Turned off riva tuner statistic server and closed Fraps, still crash. Reboot, crash. Aero is off. Every other imaginable demos from POUET run just fine on this rig:
Windows 7 64
Intel 2500K
GTX 660 driver 337.50 beta
16GB RAM
3 X 1680X1050 monitors
well done.
(also, runs just fine under wine)
(also, runs just fine under wine)
.
Rulez of course. Really nice "cars driving on wet road" part.
AMAZING! thanks mercury!
The long precalculation time was it worth. Just awesome!
amazebawls!
AMAZING intro! It was already time to kick Debris out of the all-time top :)
Warning: Too much awesomeness!
The only thing I didn't like was the pseudo lens flare. The rest is pretty cool.
Btw, please record the HQ video of this demo. My PC can't handle this.
Btw, please record the HQ video of this demo. My PC can't handle this.
Completely crazy stuff... awesome is insufficient to describe this! BTW, heavily influenced by the lovely Square which I also admire. Mercury FTW.
Simply put.. f**k yeah!
Wow. Quite amazing to watch on the big screen.
When watching I expected it to end at any time, because how could you have that much content that looked so good? But even though they revisited locations it just kept going, and going ... and then *bam* the greetings with some fresh visuals which were just amazing.
Awesome!
It's not Awesome. It's plain fucking Awesome!!
yt linky
The Times Square part saved it, the rest didn't look as good as most people seem to imply.
Jawdropper!!
I wonder if this could have won the PC demo compo.. We will know tonite ;-)
Anway: Smash has no excuse anymore to make a comeback in the 64kb intro department. ;-) Keep your promise ;)
I wonder if this could have won the PC demo compo.. We will know tonite ;-)
Anway: Smash has no excuse anymore to make a comeback in the 64kb intro department. ;-) Keep your promise ;)
Holy cow! First i thought it was some highly polished fly-by stuff, but when it started to twist, it just killed me. Greetings part was out of this world.
My deepest respect!
My deepest respect!
if you know what's wrong with your code, why don't you fix it?
wow! amazing! too bad i couldn't enjoy this on the big screen ..
this one is really fascinating. whenever you think "ok - that kicked arse, but now it's certainly over!" it'll go ahead with a scenery being even more impressive.
only criticism: the transition from the spiral-deforming roman-hallway-kinda-thing to the underwater world is quite irritating.
doesn't match any kind of audio/video sync and feels out of place.
only criticism: the transition from the spiral-deforming roman-hallway-kinda-thing to the underwater world is quite irritating.
doesn't match any kind of audio/video sync and feels out of place.
random direction. but NNIIIICCEEEE lighting.
ohh
dope shit is dope
yes.
goddamn bloody water reflections ... SPLENDID !
and the colouring was gorgeous
and the colouring was gorgeous
The timeless... the SHIT!. that is a wonderful 64k!!!
Splendid stuff
Impressive rendering, great scenes!
OMG
A lot of things to nitpick, but I'm glad that this is finally THE intro that really puts those "mercury-shaders" to actual use. An intro that manages to surprise with new content in every turn, and keeps it enjoyable on multiple levels.
ERMAGERD It's full of light!
AWESOME intro boys! You are mad! Everything is so beautiful I can't handle yet! \:D/
AWESOME intro boys! You are mad! Everything is so beautiful I can't handle yet! \:D/
Very impressive one
breathless watching....
This rocks hard !
Wow! Just wow!
Amazing demo!
Amazing demo!
total rules
The scenes felt a bit too disconnected, but damn if they weren't pretty
So many graphical techniques squeezed into just 64k. Unbeliveable.
This kicked ass.
O_o--b
Video please! :-)
respect!
Just saw the video link. Thanks, ritzu!
Goodbye Farbrausch. Welcome MERCURY!
Oh my.... Been a while since i saw an massive production like that! Very long, many nice scenes and a great tune and very very polished overall... Total respect :)
Well done! :)
EPIC is EPIC
having said that... a 780... ouch... far fetched :P
as many said, best greetings part evah
having said that... a 780... ouch... far fetched :P
as many said, best greetings part evah
marbleous! ;)
64k genre is alive, indeed.
64k genre is alive, indeed.
Impressive greetings scene! Amazing.
And yes, the music is very good!
<3 Awesome!
MASSIV!
Fantastic :)
best of the year
Fuck yes. A new benchmark, not just for 64k intros, but also in post-processing.
Very random, boring in the first half, some ugly scenes, mediocre music.. But other than that, rules of course. Nice "twist" too :)
City scene with traffic. .. epic!! My new fav demo group. Greetings from Australia!
I support the Church of Voronoi.
demoscene lives!
I don't know where to start, because this is so great. Direction, music everything perfectly fits. Technically impressive (those underwater lensflares and city light scene at the end !). Quite long but never boring. I would give a cdc if i could. It also runs quite smootly on my old GTX560 card, which is not unpleasant. Good job guys !
LIEBLINGSDEMOGRUPPE! <34567
direction hasn't been mercury's forte so far, but it's slowly getting better i think. :)
direction hasn't been mercury's forte so far, but it's slowly getting better i think. :)
Yes, yes, yes! Guys, please take your well deserved place in the top 10 now. It's about time...
awesome, love when it fucks with the geometry. awesome scenes. not flawless tho, direction could have been better.
forgot
hot hot hot! seriously good stuff guys, well done! :)
best 64k intro ever. period.
AWESOME
Amazing work! Where can we see the source code?
Fantastic! The marble stuff looked kinda bad in full light (especially the floor), but apart from that, truly great stuff. Literal jaw drop during the city traffic / greetings scene, which is one of the best scenes I've seen regardless of size limit. The short nod to inception was also nice, sort of wish you had done more of that.
Finally a technically impressive release for modern machines again. It has been a while. Some tech write-up would be cool. :)
(As good as it looks, I wish those ghost lights would be attached to actual vehicles... :P)
(As good as it looks, I wish those ghost lights would be attached to actual vehicles... :P)
Best compo entry so far.
However, I was disappointed that the waves didn't destroy the city, and I didn't grok the storyline (if there is one).
However, I was disappointed that the waves didn't destroy the city, and I didn't grok the storyline (if there is one).
This lacked consistency, but nice scenes and especially the greetings part was awesome.
Wow!
This was really cool! The best scenes are by far the "from-the-Still-playbook"-scenes (complete with color gradients and particles in the air), which makes those marble-scenes feel entirely out-of-place. A good direction from beginning to end would have benefitted this prod a lot, but still: when it shines it looks holy shit-good!
Impressive!
niiiice <3 <3
Finally, after several years, a 64k impresses me.
I like both the visuals and the tricks but, as someone else already noted, the storyline wasn't completely clear (honestly, if there's one, I didn't get it).
Anyway, good job! :)
I like both the visuals and the tricks but, as someone else already noted, the storyline wasn't completely clear (honestly, if there's one, I didn't get it).
Anyway, good job! :)
Ridiculous! :D
Are you serious??
nice!!!!!!!!!
Awesome on the big screen of the revision
this is epically epic!
Can be done in 10 MB!
Nice mood!. Liked the physically sky and the lensflare work :)
Beautiful rendering, the light-effects and "camera flaw simulations" are ace!
yes!
of coz ..ossom
Very nice!
impressive!
Wow.
The direction was " hum... what ? " but the tech and audio easily make up for it.
The direction was " hum... what ? " but the tech and audio easily make up for it.
killer 64K
Wow... and WOW!! :O
Massive production visually, especially the greetings part is AMAZING! However, both direction and story (if there was any) could be a lot better, so there's still room for improvement :)
mmm mmmm !!
what gloom said, however the concept works quite well imho. did remind me a bit past which is good :).
each scene is beautifully crafted.
the greetings / night city scene is just awesome (and clever!), probably one of my favorite (greetings) scene ever.
you have raised the bar for PCC 64k, congratulations!
each scene is beautifully crafted.
the greetings / night city scene is just awesome (and clever!), probably one of my favorite (greetings) scene ever.
you have raised the bar for PCC 64k, congratulations!
If majestic kittens and diamonds were grinded into code, this would be the result.
Those lights. ^_^ - and the twisting city and the voronoi glass windows. So much things to love.
Best 64k to have graced a bigscreen in a while.
My personal winner. Nothing else to say.
Amazing work!
dat tech!
wait... 64k? oh shi~
Love the night scene in the city with the lights, overall awesome! Though some effects/scenes are not as consistent and nice visually as some others (e.g the marble doesn't look good). Music gives a good demoscene feeling, liked it. Congrats!
What gargaj said.
What Gloom said.
yes, this is awesome. perfect.
Article about this prod. here:
http://gizmodo.com/this-incredible-animation-was-made-by-code-that-could-f-1565294456
http://gizmodo.com/this-incredible-animation-was-made-by-code-that-could-f-1565294456
Awesome DoF/bokeh. I love scenes that look like traditional triangles, but turn out to be raymarched.
Direction seems completely random, well, I didn't get it. But damn, this is such an awesome effect pack !
extra Thumb up for the soundtrack !
102.000 youtube viewers already lol ;-)
Weird (or no) direction, but the effects are definitely cool
a good 64k (in the current pond of really bad 64ks) - so well deserving of a big positive thumb.
but on the flip side, here's some objective criticism: bad direction, weak 3d scenes, dodgy lighting (whats up with your contact shadows/occlusion?), highly derivative content, nothing-concept (isnt it just random scenes?), slow, pretentious, bad framerate issues in places on a 680, some parts looking strangely low res (the city), dull soundtrack - all trying to hide behind a ridiculous amount of lens flare, huge glow and overshot dof.
the timesquare part works well though - probably because it plays to the strengths of the engine (i.e. tons of glow, and no lighting to worry about..).
i think ive said this about the last few mercury prods now but ill say it again - if mercury could direct, had good concepts and good scene content they could really deliver something special. as it is, it just always falls short of greatness.
but on the flip side, here's some objective criticism: bad direction, weak 3d scenes, dodgy lighting (whats up with your contact shadows/occlusion?), highly derivative content, nothing-concept (isnt it just random scenes?), slow, pretentious, bad framerate issues in places on a 680, some parts looking strangely low res (the city), dull soundtrack - all trying to hide behind a ridiculous amount of lens flare, huge glow and overshot dof.
the timesquare part works well though - probably because it plays to the strengths of the engine (i.e. tons of glow, and no lighting to worry about..).
i think ive said this about the last few mercury prods now but ill say it again - if mercury could direct, had good concepts and good scene content they could really deliver something special. as it is, it just always falls short of greatness.
this doesn't make any sense anymore, crazy la la la la la laaa
Well deserved 1st place! :D
pleasant to watch one
what everbody said except me
Smash: you are just saying that so you dont have to make a new 64kb intro again ;-)
Magic: i feel no pressing need or desire to :)
Massive!
Loved the lens flares and the times square scene. Other parts were good too, but the whole was a tad disjointed.
Impressive.
Can't get it to run on Windows 7. Won't work with Windows XP SP2 or SP3 compatibility mode. Won't run in admin mode. Won't run in 256-color mode.
Massive amount of content, with some great lighting and lens effects. I really like the night city scene and those sci-fi buildings when they light up. Overall the scenes are quite generic though.
Amazing stuff!
Chapeau! Respect to the Mercury family... Well Done demonstration!
Total eyecandy, but never gets to the point. Every snare roll made me believe that it would have gotten somewhere where it never got, and that became frustrating after a few scenes.
Visually stunning, amazing postpro. Lacks a bit of direction, concept, camera work, so there is still room for improvement. Anyways, great prod!
pretty much what others said
Farbrausch meets Fairlight meets ASD, gets 2014-era HD graphics on top and is squeezed into 64 kilobytes. Great stuff. The greetings scene is one of the best scenes I've ever seen in a demo.
Impressive!
o.O wow.
Lotsa stuff!
Sehr sehr geil.
boring music, awesome code!
"Awesome!"
a little hint for understanding the idea behind the scenes: https://startpage.com/do/search?q=%22the+timeless%22
a little hint for understanding the idea behind the scenes: https://startpage.com/do/search?q=%22the+timeless%22
awesome, love it!
you won revision.
Best PC prod this year :D.
Jaw-dropping. Phenomenal.
Congrats! This looks amazing.
I think it was cupe who said in the stream that there was room for improvement still and I would agree. All the scenes felt very separate even if they had a similar theme(timeless buildings right?), but it didn't feel that way overall. Switching between scenes just didn't seem to be that smooth, if you know what I mean. Also the scene were you had the infinite hallway with the pillars felt very plain, it needed more color, stronger shadows and variation(too much repeating patterns to me atleast). The city scene had quite a lot of brown and green color, I'm not a big expert on colors but I would say it didn't work that well.
But overall this production looked technically frickin awesome. It had a lot of stuff crammed into it. Models looked really great and I really enjoy the bokeh stuff, also the camera movement was near perfect.
The best 64k so far.
But overall this production looked technically frickin awesome. It had a lot of stuff crammed into it. Models looked really great and I really enjoy the bokeh stuff, also the camera movement was near perfect.
The best 64k so far.
As usual with something that impressive you would want to go even further and fix small issues (i.e. too much lens-flares, rendering/lighting artifacts), however, its still way above most 64k intros out there!
Some people hinted that I might love this. And it's impossible not to :-) The technology and colors are just breathtaking. There is no question that Mercury is now the solid leader in PC post-processing and color-grading... Jesus - I'm so jealous!
But on the other hand... There is still sooooo much potential in this one. I don't agree with all things smash said, but still: I can't believe you did this. I'm going to have nightmares on dreaming about retiming it. It would have been so easy to drastically improve its impact by leaving out a couple of scenes, arranging the order to tell a little story, aligning the pace the to music and tweaking some camera perspectives. I beg you to make a final. Study TBL: how they take so lala content and just by presenting (or should I say "selling it") perfectly, they lift their stuff to an entire different league. If you would add a grain of TBL to your stuff, most of your serious release might end up in the top 10. This one might even without, but compared to "Debris" I assume will quickly loose its impact over the years.
But hey: That's all criticizing something that already a million levels above the average demoscene level (and including myself). So, I'm quiet humbled by being greeting! (And please don't stop to do so :-) )
Btw: Shame that you couldn't give your seminar on color-grading. Would have fitted perfectly. Looks like I finally have to tackle this topic more seriously.
But on the other hand... There is still sooooo much potential in this one. I don't agree with all things smash said, but still: I can't believe you did this. I'm going to have nightmares on dreaming about retiming it. It would have been so easy to drastically improve its impact by leaving out a couple of scenes, arranging the order to tell a little story, aligning the pace the to music and tweaking some camera perspectives. I beg you to make a final. Study TBL: how they take so lala content and just by presenting (or should I say "selling it") perfectly, they lift their stuff to an entire different league. If you would add a grain of TBL to your stuff, most of your serious release might end up in the top 10. This one might even without, but compared to "Debris" I assume will quickly loose its impact over the years.
But hey: That's all criticizing something that already a million levels above the average demoscene level (and including myself). So, I'm quiet humbled by being greeting! (And please don't stop to do so :-) )
Btw: Shame that you couldn't give your seminar on color-grading. Would have fitted perfectly. Looks like I finally have to tackle this topic more seriously.
Probably nothing more I can add to what has already been said before... but jesus.. that was the best intro I have seen in a long time.
Awesome!
Stained-glass windows effects are stunning ! The whole prod is impressive !
Hi guys, amazed by the demo! Amazing work! What language, is that C/C++?
fucking amazing, i love this. Even more after urs explained the background of the story to me :)
I enjoyed this (except the marble stuff).
Big thumbs! Lens flares, bloom and lens dirt does a lot to sell it, especially the night scene.
Should have written my comment after getting some sleep. An edit feature would come in handy now. Doh!
no nightmares?
\o/
Awesome!
Yeah, Best 64k intro I ever seen!!
Yeah, Best 64k intro I ever seen!!
Really, really, really awesome. This one'll go down in scene history.
Please, though, after you guys get some rest and time away, come back and make a final! This demo deserves to be remembered in super-polished form!
Please, though, after you guys get some rest and time away, come back and make a final! This demo deserves to be remembered in super-polished form!
Looks really awesome and I love the lens flares.
Feel the same as I've felt when watching .the .product for the first time. Really, really impressive technically, but lacks everything else - it's basically "just" exceptionally pretty random flyby. While I realize it's strengths, I can't say I was blown away by it.
+ if Michael Bay was doing demos.
Some of the scenes here looks really really great!
Bass in the music!
Water with max foam looked very fake and city was a bit meh, but otherwise this intro looks totally fine as did Luma.
Water with max foam looked very fake and city was a bit meh, but otherwise this intro looks totally fine as did Luma.
great stuff and nice vibe on the party but so far no luck with REAL HARDWARE - dual titans, i7 & 64 gigs. watching such stuff off yt is bs. ideas?
Very random scenes, which don't seem connected at all. A little bit of effort / direction could have elevated this one way above what it actually achieved. But damn, still great music, superb greetings scene and overall great scenes that look amazing.
Styles not my thing, but really good
Almost didn't find any scenario/direction, just camera rolls. But end scene impress much. And I think on bigscreen it was visual bomb! So thumb up.
Much has been said about this intro, and I agree with a lot of it (both positive and negative)
As a musician I must add that the soundtrack does add to the atmosphere in many places, but also feels somewhat empty during a lot of the intro - at least that's my personal opinion.
One can not let this intro go unthumbed - great work by the whole team - and thanks for one of _the_ highlights at Revision 2014!
As a musician I must add that the soundtrack does add to the atmosphere in many places, but also feels somewhat empty during a lot of the intro - at least that's my personal opinion.
One can not let this intro go unthumbed - great work by the whole team - and thanks for one of _the_ highlights at Revision 2014!
64k is killed again, tihs time with raymarching
fantastic
Amazing...
maybe the best 64k nowadays. Massive work!
Probably the best Windows 64k ever made...
Massive!
geht doch
I don't quite get the massive hype (or people are this desperate for good 64k's, dunno :), it's just a solid tech show. A really good one at that, but unfortunately it falls short in all the departments that would make it memorable.
Great prod!
The music reminds me of the endpart in oxyrons Dawnfall
http://www.pouet.net/prod.php?which=1418
The music reminds me of the endpart in oxyrons Dawnfall
http://www.pouet.net/prod.php?which=1418
Wonderful production! Belongs to my favorites now! :)
What everybody says...
This was awesome on the big screen! Really liked the traffic sequence in particular :)
rocked the party!
Supergeil!
Speechless....Bombe!!!!
Each scene on its own is massively amazing - the colours, the rendering, the code. I also love the music.
But the direction appears to be utterly random. Did you get rushed in the end? You MUST do a final to fix this, otherwise timeless will not be timeless. I think pixtur said it best.
DO A FINAL PLZ!!
But the direction appears to be utterly random. Did you get rushed in the end? You MUST do a final to fix this, otherwise timeless will not be timeless. I think pixtur said it best.
DO A FINAL PLZ!!
wow!
Freaking hell. This is awesome.
Amazing
Watch dogs in 64k!!
Wow. Especially the credits scene.
Clean your damn lens!
I really liked this and the twist really bought me over. Congrats!
I really liked this and the twist really bought me over. Congrats!
Darf ich Dir sagen dass Du eine sehr sehr geile Demo bist? Supergeil.
Awesome despite the lack of lasball!
Lots of content (some of it doesn't look that good though), good tune and what a greetings part!
Proper eyecandy.
Best PC prod by far at Revision this year!
cool prod. underated.
Worked perfectly fine on my GTX660Ti btw. Just a few scenes that didn't entirely run full framerate :3
some scenes/materials extremely 90's looking, but i guess that's the price you have to pay for now. but it shows what kind of visual madness we can expect in 5 years or so.
Very nice.
Impressive
Awesome. Waves are very cool !
This one blew my mind!
Just do not know how the waves came into the desert. Some very nice parts and a lot going on here.
Everything roxxx except the marble madness
+1 for a final version: I wish it was shorter, more consistent, with less reuse of the same thing over and over with just a small change here and there, also make the marble less 'default POV 1.0 material' (dirty would be cool).
i don't know.. somehow left me cold.
i liked the ocean wave stuff best.
sure a lot of work has gone into this, and there's lots of nice tech here. but then there's so much cheesy and pretentious stuff..
next time more style and less posing please :)
i liked the ocean wave stuff best.
sure a lot of work has gone into this, and there's lots of nice tech here. but then there's so much cheesy and pretentious stuff..
next time more style and less posing please :)
I really like the physicality of the rendering. The fact that there appears to be an atmosphere with dust, flares, all that stuff. That's nice. Some of the scenes are also lovely, but most of them are really not that interesting to look at (the 'daytime' cityscape, the church) imho.
The lack of direction really hurts this intro. I hope the next Mercury release will have a designer looking at it and throwing out 50% of the stuff, so what remains is a tight, gorgeous-looking production. Without that marble texture.
Anyway, it's still miles better than the rest of the 64k's that get released nowadays, so thumb :)
The lack of direction really hurts this intro. I hope the next Mercury release will have a designer looking at it and throwing out 50% of the stuff, so what remains is a tight, gorgeous-looking production. Without that marble texture.
Anyway, it's still miles better than the rest of the 64k's that get released nowadays, so thumb :)
awesome code!
Impressive to see so much things in 64k.
The city by night was the highlight of the show!
The city by night was the highlight of the show!
Oh yes! ♥ the neon light scene the most too!
Direction is very meh tho! But congrats anyway!! :]
Direction is very meh tho! But congrats anyway!! :]
Super Wellen, super Lichter, super Lensflares, super geil :)
Nothing to be done better here!
I simply ♥ it!
I simply ♥ it!
oh wow!!!!
Wow, just wow!!!
Love it! Love it! Love it!!! Time and again! I like every single scene, and the water reflections remind me on Australia! Keep goin' guys!
Shieeeeeeeeeeeeeet
<3
coooool
The last part with credits and cars lights is just brillant
Absolutely spectacular scenes! Love the ocean waves, the cathedral windows, the twisting paths, the night cityscape. And the music breathes a nice coating of threatening atmosphere to it all. Just awesome!
Crashes on precalc for me. Just as the progress bar gets to the C in Mercury, the following error is thrown in debugger:
"Unhandled exception at 0x696399ef in hg_the_timeless.exe: 0xC0000005: Access violation reading location 0x00000080."
Call stack ends in nvoglv32.dll!696399ef()
Win 8.1 (tried all compatibility settings), GTX670, latest drivers.
Loved the video of it though, just a shame I can't see it in all its 64K glory. Hope the final works :P
"Unhandled exception at 0x696399ef in hg_the_timeless.exe: 0xC0000005: Access violation reading location 0x00000080."
Call stack ends in nvoglv32.dll!696399ef()
Win 8.1 (tried all compatibility settings), GTX670, latest drivers.
Loved the video of it though, just a shame I can't see it in all its 64K glory. Hope the final works :P
Beautiful!
Of course this deserves a thumb up for the visuals. Except maybe for the marble scenes, this looks amazing! And the city at night scene with the "faked" cars is clever and awesome! Although at one point you can clearly see detached lights at close distance which somewhat breaks the illusion, but that's the only lapse.
Too bad the demo lacks cohesion and a clearer concept. I showed this to my (non-demoscener) wife, and her reaction was "look nice, but what has the first scene to do with the second or the following? Is it random?"...
Too bad the demo lacks cohesion and a clearer concept. I showed this to my (non-demoscener) wife, and her reaction was "look nice, but what has the first scene to do with the second or the following? Is it random?"...
!
holy shit. total 2014 demoscene pr0n. Irre!!!
What zoom said. And what Gloom said.
Getting rid of a few scenes, drop the kaleidoscope and use the left over bytes for some interesting to happen in the scenes left would have have liftet this to a whole new and memorable level.
Fish in the underwaterscenes?
Some activity/city life in the dayligt scene too?
Marble scenes - wtf?! :)
But eye candy it is.
Getting rid of a few scenes, drop the kaleidoscope and use the left over bytes for some interesting to happen in the scenes left would have have liftet this to a whole new and memorable level.
Fish in the underwaterscenes?
Some activity/city life in the dayligt scene too?
Marble scenes - wtf?! :)
But eye candy it is.
Solid.
Traffic scene!
Brilliantly executed.
Brilliantly executed.
No lasball
totally awesome! you're creating a mysterious world full of beauty. the epic soundrack does grat support building the athmosphere. i especially liked the ligning and shadowplay as well as the gorgeous night city scene.
i only wish it would run on my amd graphics-card.
i only wish it would run on my amd graphics-card.
btw. only thing i disliked was the marble texture
One more thing:
I still like it, but its arguable that making intros that are not a slideshow (not even talking about smooth framerate here) only really high-end GPUs is a good practice.
On the other hand, raymarching might get faster and faster over time.
Interestingly nowadays you could make an intro pretty quickly, but taking some decent raymarching shaders from shadertoy (i.e. www.shadertoy.com/view/lsXGWl ) and add music to it ; )
I still like it, but its arguable that making intros that are not a slideshow (not even talking about smooth framerate here) only really high-end GPUs is a good practice.
On the other hand, raymarching might get faster and faster over time.
Interestingly nowadays you could make an intro pretty quickly, but taking some decent raymarching shaders from shadertoy (i.e. www.shadertoy.com/view/lsXGWl ) and add music to it ; )
Bah, no ATI video card support. :(
Anyways, pretty on YouTube. :)
Anyways, pretty on YouTube. :)
There is a little bit of everything I hate in 90% of demoscene productions. Reusing scenes. Showing off your texture generator. Camera path that feels like the camera has no weight. Natural scenes that feels off. Thanks god there is no saturated whites.
It might be technically good, I don't know, and I don't care, it left me completely cold because I was annoyed by those typical problems.
It might be technically good, I don't know, and I don't care, it left me completely cold because I was annoyed by those typical problems.
A bit random and about a minute too long, but with such tech those are only minor drawbacks :). Rules!
The waves, the twist and the signs..... Well done!
well done,
close to debris
close to debris
I especially like the part with the hexagonal lens flares.
This is an amazing demo, its a real shame it is plagued by this crash for many people. If anyone has an idea how to fix this please post.
Geforce GTX 680, I7-2700k Processor, Win 7 64bit.
Problem Event Name: APPCRASH
Application Name: hg_the_timeless.exe
Application Version: 0.0.0.0
Application Timestamp: 535292bd
Fault Module Name: nvoglv32.DLL
Fault Module Version: 9.18.13.3750
Fault Module Timestamp: 533347c7
Exception Code: c0000005
Exception Offset: 006699ef
OS Version: 6.1.7601.2.1.0.256.1
Geforce GTX 680, I7-2700k Processor, Win 7 64bit.
Problem Event Name: APPCRASH
Application Name: hg_the_timeless.exe
Application Version: 0.0.0.0
Application Timestamp: 535292bd
Fault Module Name: nvoglv32.DLL
Fault Module Version: 9.18.13.3750
Fault Module Timestamp: 533347c7
Exception Code: c0000005
Exception Offset: 006699ef
OS Version: 6.1.7601.2.1.0.256.1
ok, this is pretty fucking good
especially the music
but, if it 10 fps on fucking youtube, what would be it is on real hardware????
especially the music
but, if it 10 fps on fucking youtube, what would be it is on real hardware????
Error details
GTX 660 (driver 337.50), i5-2500K, Win 7 64:
Faulting application name: The_timeless.exe, version: 0.0.0.0, time stamp: 0x535292bd
Faulting module name: nvoglv32.DLL, version: 9.18.13.3750, time stamp: 0x533347c7
Exception code: 0xc0000005
Fault offset: 0x006699ef
Faulting process id: 0x2c18
Faulting application start time: 0x01cf6237d0c67130
Faulting application path: D:\_PC_Demo\64k\The_timeless.exe
Faulting module path: C:\Windows\system32\nvoglv32.DLL
Report Id: 11c5925e-ce2b-11e3-9e90-fc22418c611c
GTX 660 (driver 337.50), i5-2500K, Win 7 64:
Faulting application name: The_timeless.exe, version: 0.0.0.0, time stamp: 0x535292bd
Faulting module name: nvoglv32.DLL, version: 9.18.13.3750, time stamp: 0x533347c7
Exception code: 0xc0000005
Fault offset: 0x006699ef
Faulting process id: 0x2c18
Faulting application start time: 0x01cf6237d0c67130
Faulting application path: D:\_PC_Demo\64k\The_timeless.exe
Faulting module path: C:\Windows\system32\nvoglv32.DLL
Report Id: 11c5925e-ce2b-11e3-9e90-fc22418c611c
UPDATE: Crash at intro with Nvidia driver 337.50 Beta. Work fine now after downgrading to 335.23.
Amazing! The night city / greetings effect is one of the best things I've ever seen on da scene.
that was a blast :D
greetings part is ossom!
blala: it ran fine on 770, so doesnt require as highend stuff as you imply ;)
blala: it ran fine on 770, so doesnt require as highend stuff as you imply ;)
In my face!
Nicely done
City in the night is awesome. A specially lights without cars.
Hats off.
(btw: I have pinged AMD about the issue you reported. Would be great if you could drop me an e-mail, you can find my address in my profile)
(btw: I have pinged AMD about the issue you reported. Would be great if you could drop me an e-mail, you can find my address in my profile)
Once in a while, someone makes one of these and then we all feel alive for a while. Thank you.
Jaw droppingly beautiful scenes. I must have watched the youtube about 15 times already, AMD and 5 yr old PC so no fun running it myself for me :(
Beautiful!
what preacher said!
what ramon said: Crash at intro with Nvidia driver 337.50 Beta. Work fine now after downgrading to 335.23.
I'm looking forward for this to enter the "all time top".
really impressive!
Geil intro! Piece of info: the street scenes provide me with approx. 3 to 4 FPS. :) --> i7-3610QM 2,3 GHz, Windows 7 64 bit
now do a remix of it in 4k )
A well-deserved win.
Code, colours, music, direction. It all felt epic. It's actually amazing that there is room for improvement in content and effects given how wonderful this is already. The 'Time Square' part was astonishing and raised the whole intro another level. Top ten.
PLEASE: More resolutions! :)
1360X768
1440X900
1680X1050 (---- Me!
1920X1080
I want to see this masterpiece @ native resolution on my screen!
1360X768
1440X900
1680X1050 (---- Me!
1920X1080
I want to see this masterpiece @ native resolution on my screen!
What everyone else said. I liked the marble texture!
Absolute great.
This was really impressive!
this is so impressive! i love the waves, the little "inception"-reference and those marble textures. great music (thank you! you did not ruin the intro with wobwob to the max) and great variety. the greetings part is a class of its own. i actually would have also thumbed it up if it had 20mb. but 64k? I actually feel bad that I only can thumb it up once. i know where my next cdc goes to.
What sensenstahl said :)
yep!
Extremely Good
beautiful! awesome lighting fx... and those waves!
Thanks so much for releasing that patch. Works great with 337.50 driver now on GTX 680. Epic 64k, brilliant!
the product will make you happy!
Really cool, especially the city at night.
Impressive!
on of my next cdcs could easily land here
great work, so nice !
Beautyful.
this is just COOL! O_o
wow, just wow.
awesome <3
This is sooo cool. <3
Fantastic!
What a pleasure,
Bro´s thats kinda fine stuff and makes my willi rather hard !
TOP !
Bro´s thats kinda fine stuff and makes my willi rather hard !
TOP !
forgotten thumb!
what gargaj said
fuck yeah!
Very nice rendering, lots of details in the rendering engine. You guys did a fantastic job of putting current graphics style and tech in a 64k demo. I was also surprised how well it ran on my machine considering my video card is only average.
Probably top 5 demos I've seen in my life, omg.
Now this deserves a thumb.
That's pretty close to perfect. Milestone! Congratulations.
One tiny critique: the camera is occasionally moving a little fast, making the scene appear unneccesarily small.
One tiny critique: the camera is occasionally moving a little fast, making the scene appear unneccesarily small.
Final vs Party version:
http://www.youtubemultiplier.com/53db621187a45-the-timeless-by-mercury-final-vs-party.php
http://www.youtubemultiplier.com/53db621187a45-the-timeless-by-mercury-final-vs-party.php
... at some spots I actually think the final version is a step back direction wise.
I need another thumb.
I like that you made the tunnel and the inception scene longer. Overall a great final!
i kind of agree with Salinga. in some scenes (e.g. marble stuff, church, rusty sci-fi buildings) the camera paths got a lot worse in the final :)
A final!
Cupe talked me into uploading this re-edit: https://vimeo.com/102303741
Cupe talked me into uploading this re-edit: https://vimeo.com/102303741
Oh good job with the final. Not as radical as I had hoped, but excellent work. The fractalesque cathedral blew my mind!
BTW: The side by side youtube comparison is slick.
BTW: The side by side youtube comparison is slick.
pixtur: Wow, now I want to see that version in realtime without the jerky motion. Well done remix! :)
And of course well done final version!
And of course well done final version!
Thanks for the final! I look forward to watching it in realtime on my AMD soon!
Direction-wise i really love pixturs re-edit. It does a great job in creating that mysterious athmosphere the imagenary is screaming for.
Direction-wise i really love pixturs re-edit. It does a great job in creating that mysterious athmosphere the imagenary is screaming for.
Whoa, Pixtur's remix just blew my mind. Amazing how different basically the same visuals can feel with a different direction and soundtrack. Very, very cool!
I wish I understood what's going on there.
I wish I understood what's going on there.
i want to thumb it up again :)
<3
This is so good in so many levels.
Amazing music. Astounding sound elements and drones in there. I have no comment on such spectacular graphics!
Before I get back to the shadows from whence I came, I wanted to say that it's an exquisite production. red, las, proud of you guys :)
Much love <3
Much love <3
unbelieveable, is it really 64 kb? mercury, you rule!
My eyes love it
im glad to see technology wise how much 64k's have been improved since .dot product by farbrausch.
positives: - title and music - ocean water and out of focus hexagon lenses - (most of textures) and 3d-objects - city part - one outdoor scene and the last indoor scene -
critics: - direction wise: includes ambiance of some of the scenes (might be the colors, or might be how the textures are used) - switching to much between the scenes - should have sticked to three or four individual parts and make them blend more smoothly together imho.
still think this is an good 64k-technology show, and dont think the people behind it put that much effort in making the direction look good (unless they wanted it to be like that). i think they made alot of effort puting this together even, so thumbs up.
positives: - title and music - ocean water and out of focus hexagon lenses - (most of textures) and 3d-objects - city part - one outdoor scene and the last indoor scene -
critics: - direction wise: includes ambiance of some of the scenes (might be the colors, or might be how the textures are used) - switching to much between the scenes - should have sticked to three or four individual parts and make them blend more smoothly together imho.
still think this is an good 64k-technology show, and dont think the people behind it put that much effort in making the direction look good (unless they wanted it to be like that). i think they made alot of effort puting this together even, so thumbs up.
I fuckin liked it.
Was all good, until greets section. Then it was was 'mazing
Exactly what Mti said.
i pressed esc.
this was so boring and kitschy, just like blockbuster movies.
this was so boring and kitschy, just like blockbuster movies.
YAY for AMD-Support \0/ Looking forward to watch it in realtime when i come home today!
OMG, this 64k is so diverse and rich, I would expect such performance from a full-fledged demo! In fact, I like this one more than the 1st ranked demo from this party. Thanks a lot! Great work!
I have an Sapphire R9 270X Dual-X 2GB
I see the launch screen with Mercury.
Than the music starts, blue screen with a black square on the left side.
CPU : AMD Phenom II x6 1090T
RAM : 12GB DDR3 RAM
GPU : Sapphire Dual-X R9 270X 2GB
I see the launch screen with Mercury.
Than the music starts, blue screen with a black square on the left side.
CPU : AMD Phenom II x6 1090T
RAM : 12GB DDR3 RAM
GPU : Sapphire Dual-X R9 270X 2GB
загрузка 5% тормоз :( AMD R9 270x ( 13.12 ) :(
Fantastic!
Работает AMD R9 270x (14.12) плохо эффект :/
So,..why didn't I thumbed this up yet?
I'm curious if it will win any awards.
I'm curious if it will win any awards.
Wait, I didn't even thumb this up? Argh, I'm an idiot.
Inspiring stuff! The best 64k intro I have seen so far.
Personally I would have made it a bit shorter.
Personally I would have made it a bit shorter.
8/10
WHAT?
at least the important scenes work now on AMD R9 series! just one scene is bright pink (the desert scene). but the best scenes (water and traffic) are purrfect!
Incredible!
that's really really really awesome
and that track! so lovely
and that track! so lovely
Wow! Speechlesssssssss
Traffic scene - just wow.
Technically superb, out of this world. Directing could be better.
\o/
Interestingly, the initial awe from the year ago when I saw this intro the first time has given place to a more neutral, somewhat critical evaluation I'm approaching it now. That being said, it's still an A+ for effort. Just wish it left more of an impact.
simon ley mastery
Just watched it for the first time. Awestruck. For 64kb it's up there with the best prods of all time for me.
So impressive on its own terms, and even more being a 64k demo. Greetings section is the icing on the cake.
Very nice!
i fucking love this intro.
Работает AMD HD 7790 (16.5.2) хорошо эффект :)
One of the best .
I think it's the best 64k demo.
Amazing scenes, post-process and overall just awesomesauce.
Sure, it ran in like 20FPS over here but still I was enjoying myself. :D
Sure, it ran in like 20FPS over here but still I was enjoying myself. :D
<3
Panda Free Antivirus deletes exe at once... :(
Damn me, I didn't thumb this yet?
@Clemens: anti-virus detection ain't that uncommon because the intro use similar algorithms to crunch the data, but now really you can trust the executables linked here
@Clemens: anti-virus detection ain't that uncommon because the intro use similar algorithms to crunch the data, but now really you can trust the executables linked here
effin' masterpiece
when you die, this is what happens while you are passing to another side
AWSOME!
Neat, but slow as hell. Ryzen 1700x/64gb/8gb Vega 64.
Looks like driver problem.
Looks like driver problem.
what a content for 64k :o
i love how conduit starts dosbox for this :p
hot stuff
I like the Inception like effects in the city landscape and tiltshift and lighting all around. absolutely astonishing
wow missed a glop here, I really enjoyed it back then.
Nice 64k demo missed to glop it reminds me a bunch of Debris and other demos but great homage
this is what first got me into demoscene. still amazing 5 years on
Quote:
We just released the final version during the assembly demoshow \o/
Fixes include a few technical and performance things as well as many small and not so small aesthetic changes.
Get it from here or watch the high-res video. Download links on pouet should be updated soon and a youtube upload will follow.
We have reasons to believe that the final version will run on some future AMD driver since we have fixed our bugs and AMD has acknowledged issues in their driver that prevent it from running. Sorry, not yet.
I uploaded the HQ video above, which is no longer online, to archive.org: https://archive.org/download/thetimeless_final/thetimeless_final.mp4
rewatch time.
Great!
Well, abductee sended me this unrelated to the question, lol. Anyway time to rewatch.
That's why kids should learn tropical mathematics & geometry. Insane use of procedural geometry. Absolutely brilliant Demo. Bravo.
That's why kids should learn tropical mathematics & geometry. Insane use of procedural geometry. Absolutely brilliant Demo. Bravo.
This is nice and enjoyable. 11-30 FPS at 3840 x 2160 with a 1080 Ti. New benchmarking tool. GPU utilization: 100%
AY YO THIS HAS THE CATHEADRAL FROM THE SEMINAR!
Wish you'd release the source, it's been so long and I wanna learn your techniques.
Wish you'd release the source, it's been so long and I wanna learn your techniques.
Бог есть?
2nd best Demo ever been made!
(Masagin better! this being an intro, this best of all 64ks!)
(Masagin better! this being an intro, this best of all 64ks!)
That was sweet!
re-watch time!
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