Edge by The Clan (es)
the Clan ---------- presents _E ú D ú G ú E_ (C)opyRight 1997 The Clan Contents of this file: I.ABOUT THIS DEMO II.ABOUT THIS DEMOGROUP III.ABOUT EUSKAL 5 IV.FUTURE V.MORE GREETINGS ---------- Best viewed with DOS edit (optimiced for ASCII) PREVIOUS ADVICES ---------------- This demo has been very bad programmed and it needs a pentium processor to run, but you can try to run it in a 486, and if you have enough balls, in a 386 (i've tested and it runs). This software is freeware so you can give it to all your friends, but DO NOT MODIFICATE any file of this package. NO WARRANTIES, EXPRESSED OR IMPLIED. USE THIS SOFTWARE AT YOUR OWN RISK. (cut'n'paste from PUMP.TXT) I.ABOUT THIS DEMO ----------------- (10th at euskal party - thanks for voting us) Ok, so you were so bored that you decided to read this useless TXT file. (NOTE that i don't write english very well). This demo has been coded in C / C++ with some bits of 386 ASM. I (MURCi) learned to program some months ago (because i had to pass my exams), and i get interested in graphic programming so i started to read some tuts i found in CD-ROM's. This demo is the result of some hours of hard-work and it was finished at the party place one hour before the deadline. The demo has been entirely coded by MURCi (hey, that's me), except the plasma and some hidden routines, which was coded by EnLaR in 1 hour or less at the party. (enlar typing: actually it took me some hours, and it really looks awful) The best part of the demo, the MUSIC, is due to DeepNoise. You can see that the 3D engine is very sloooow and uses simple - but effective - flat polygons. The plasma is a bit strange too, and the sprite engine has no ASM optimizations. I had to do all the GFX that appear in this demo, but i'm not a GFX artist. Partial comments: Intro: Intro Voice: DeepNoise Intro lyrics: DeepNoise First presented... I coded this thinking that the demo would be more impressive. StarField: Over 100 stars with long tail... 'EDGE' Title: It was the shortest title i found, lots of polys with depth sorting. Solar System: I'd prefer to do this with more and gouraud textured polys but i didn't know how ... (but now i do) PNTmorpher: I thought i was original, but... during the party i saw PANIC (FC), and... you know how i feel... Plasma: This was coded by EnLaR in some hours. It's really original Demon with Fire: Have you seen Urotsikidoji? The fire is poorly optimized (pure C), but looks nice, i think ;-) Girl Scroller with lens: Ok, the original code supported various lens at the same time, one over the other, but when i compiled all this mess all crashed and a reorganized all (i 1 hour) missing the lens. (Hey, people liked the girl and the len zoomin those parts :-# Balls: This was really hard cause the CHAOS theory, you oughta know that it's imposible to study a (what i'm sayin'??)... End Scroll: We fogotted a lot of people cause the deadline was near, but we would like to greet all you in the scene. Vale, esta parte se acab¢ (vicio al WaveRace64). II.ABOUT THIS DEMOGROUP ----------------------- The demogroup idea started after the EuskalParty 4 in SnakeCharmer & Devil's minds, who met there EnLaR. I met Snake.. when i started the career. I had to study C/C++ programming and so i started to code. I presented DeepNoise to the rest of the group, and we started to think in presenting a demo in the next Euskal. We coded some FX's till the Party. Two weeks before the party we encountered a big problem. Me and EnLaR were coding in C and Snake.. & Devil in Pascal... it was to late to translate all the codes to one language and in the party we presented this demo and an intro. (enlar typing: actually, the intro was going to be a short-demo with music, but it was coded in real mode and when SnakeCharmer&Devil tried to add the music to the code with DemoVT it crashed badly. It seems that there were memory shortage problems... you know, real mode sucks because of segments and 1Mb limit... So they decided to present a without-music intro... and it was 5th!! ;) ) Now, we all have decided to program in C... Also, it's remarkable that DeepNoise toasted his computer at the party. The computer wasn't turned off during a day or so, and finally his controller got burned... it seems that the partyplace was too hot for the computer ;) (it was quite hot, sure, but not so) (MURCi: yeah, say it to my chocolate donuts) III.ABOUT EUSKAL 5 ------------------ EnLaR, Snake.. & Devil went to last party, and there they met, but that's another history, ask them for it. This is the first time i attend a party and so does DeepNoise, but as you surely now ;-/, the rest of the group went to the previous one. DeepNoise & me went to Tolosa to see the Euskal 3, but only one day as public. I have been impressed by this party. All has been OK, the organizing, the people, the ambient,... all except the electricity. The first two days the electricity went down a lot of times, but next year this will be solved. The NET system failed for some computers too, and Deep's one was between those computers. IV.FUTURE --------- We are thinking in the future, and we'll try to do a better demo for the next Euskal. We code as a hobby and we only want to participate. (with this demo we only would win a Z80 competition). (enlar: maybe not!) (murci: perhaps) V.MORE GREETINGS & MESSAGES --------------------------- Ok, this is MURCi writing, and i wanna tell you some things: * Greet's to these groups: Incognita, Iguana, Anaconda, Senco (we met in the IRC), TLOTB, Spanish Lords...all you... * "Nintendo is the best creating games" * "PlayStation is good, but N64 is better" * "Microsoft Suxx, & Billy Gates wants to rule the world (have you read 1984 by George orwell)" * I would like to say that if we want this SceneWorld to keep alive i think it's good to spread tut's and those things, and not like one person i read in pcmania, that sold codes that i suppose he hasn't written. * Now i greet persons i know: Garris (Surfin' USA), Garciandoria (PASAiMAN), Martin (ejem) Fer (Molontx), Fernando from Gasteiz... * And now, persons i haven't ever met: PurpleMotion, LizardKing, Skaven, Awesome, NoisyMan, JARE, JCAB, Voghe, Mr.H, and all the people in the scene... (Ponga aqui su publicidad) Saludos personales de enlar/The Clan: * Jose Juan Montes (Fidonet): el fuego que mandaste a un rea echomail me pic¢ por la programaci¢n y as¡ hice mi primer efecto (otro fuego! 8) ) * Javier Amian (Fidonet): Las funciones inline en ASM que me mandaste me fueron muy £tiles para empezar. * Urko Alberdi: fue quin me ense¤¢ las primeras demos de mi vida, como la Second Reality, la The Real Thing, Dope,... gracias!! 8) * Todos los miembros de The Clan, seguro que el a¤o que viene hacemos algo m s decente! * El grupo Dosis (Geiger): fflush(stdout) rulez! ;-) * Un saludo tambin para todos aquellos de los que me olvido, y para los que leen esto. * Por £ltimo una disculpa, prometo no dejar que mi grupo presente una demo tan impresentable como esta (y como lo que m s el "plasma", que lo hize yo despus de una noche de insomnio). De esto se libra la m£sica, qu bueno eres Deep Noise!! ;) * I wish to thank all the musician in the scene. You don't know how happy can one be with your music. When I have a problem in some code that I don't manage to fix, I take a rest, run a module player and listen to some of your wonderful productions... whow, and when I'm listenning to them, inspiration comes to me and I realize where was the problem and how to fix it!!! That's really cool!! Keep up your good work, Dune, Skaven, Purple Motion, Lizardking, Vogue, Captain, Jugi, Estrayk, Mentat, Noisyman, DEM, DJKIKE, SampleMind, and all the others! 8) * GUS! You don't know what's music until you have a GUS Board. This is specially for DeepNoise, I'm sure your studio-man would be much more happy if you got a GUS ;) And now DeepNoise want to tell you something... (sorry but he is absent...)
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