Inconexia by Iguana [web]
- INCONEXIA - An Iguana/VangeliSTeam production of 1993 - Yuppp! At last you have the Inconexia in your hands! Today's a good day to finish a product (Friday the 13th, August), so, let's get on with this text and pack it. This is the bugfixed version: it doesn't fail with some VGAs, works in stereo and without sound, and has a nicely horrible setup program. We didn't pack it into a unique file 'cause I wanted to give a bad time to the people that dislike multifile demos ;-D, and also because I've seen other loading systems fail under DrDos or other environments. As soon as JCAB gets the GUS working we will release a patch to add GUS support in this demo. I suppose it will come along with the new version of the VangeliSTracker (long time since 1.2b, eh?). And, I'm sorry to say that most sources of this demo won't be released. I suppose they will be used for commercial purposes (money SUCKS! so get rid of some and give it to me :D). This doesn't apply in any form to the VangeliSTracker project, altough there might be changes in VT also. ---------------------------------------------------------------- The demo should have been shown at the Assembly'93, but hardware problems and loads of bad luck prevented us from doing it. The demo had a bug with some VGA cards, a silly bit that I (Jare) stuck in our mode setting routine a long time ago. So far only three computers have been found to be troubled with this bug, but the competition machine was (of course!) one of them. Back in Spain we found that COI's machine didn't run it either, so it's really bad luck we didn't test it there before going to Finland. Shitty PC compatibility! The bug is fixed now, so it's time to fix some other things; for example, the little interest that the Future Crew guys (in general) put during the PC demo competition. They wanted it to be as short as possible, so any excuse was good to throw a demo away from it. Hope you do better next year, guys! It will be good for your credibility. Remember your own PANIC textfile. BIG thanks must go to the DUST guys who, aside from getting the fourth place in the competition, tried to help us with this problem; again bad luck prevented me from seeing the VGA card they left over the table for us to use. Sorry and thanks! No hard feelings to anyone (particularly FC); we would have loved to see the starfield on the big screen, but who cares: we are too old to get angry by such a thing. Anyway, JCAB's work with the VangeliSTracker finally got its prize in the form of a Gravis Ultrasound (thank you John!). ---------------------------------------------------------------- Iguana members: JCAB - Coder JARE - Coder COI - Graphics/music Thryxxon - Music Miguel - Sysop/PR BBS : BlasterSound BBS, +34-58-293583; Granada, Spain FidoNet - 2:345/805 CDNet - 94:620/200 & 201 (trying to convince Miguel to change it to GraviSound BBS ;-D) Collaborations by: ARM - Coder ReD Devil - Fonts/Ideas (he's a coder also) 303 Acid Factory - The main tune. DJ - Samples. To contact Iguana or VangeliSTeam write to Mail - Juan Carlos Arevalo Apdo. Correos 156405 28080-Madrid Spain FidoNet - 2:341/27.16, 2:341/27.21, 2:341/9.21 CDNet - 94:620/201.1 & .2 Internet - jarevalo@moises.ls.fi.upm.es (hope it will last) Voice - +34-1-415-8499 Other distribution sites: Switzerland - The Lycaeum +41 41 762 989 Belgium - Genesis BBS +32(0)2-2453498 / -2168294 We make commercial demos, games and other kinds of software. Don't hesistate to contact us! ---------------------------------------------------------------- Credits for this demo: Setup : Jare. Text reader idea by Triton. DemoVT : JCAB. Title : Idea, coding and 'music' by JCAB. Graphics by COI. Museum : Idea and coding by ARM. Music by COI. Graphics by a 1200 DPI scanner. :) Balls : Idea and coding by Jare. Graphics by COI. Music by 303 Acid Factory. Mirrorball : Idea and coding by JCAB. Graphics by COI and Persistance of Vision 1.0. Music by 303 Acid Factory. Spiral : Idea and coding by Jare. Music by 303 Acid Factory. Starfield : Idea by JCAB and ReD Devil; coding by JCAB. Scripting by Jare. Font by COI. Music by 303 Acid Factory. Scroller : Idea and coding by Jare. Graphics by COI. Font by Jare (had to be a coder!). Music by 303 Acid Factory (still). Firecredits : Idea and coding by JCAB. Font by ReD Devil. Music by Thryxxon. Tools used include Borland compilers, LZEXE by Fabrice Bellard, Animator and DeluxePaint, ARJ by Robert K. Jung, QEdit, Tech! Help, lots of sources from The Yellow Ones, Tran, PSI and others, and many more I'm sure I've forgot. Special thanks to Echeva and Freston for technical support; Javier Olmo and Filipan for betatesting; Parasite for everything; Dust, you already know; Gore for the nice time he gave us in Finland; Irresistible Works for letting us try to fix some bugs with their computer; Darkness, for moral support at the partyplace; and Potxoki for his patience. :) ---------------------------------------------------------------- Come on! Stop reading this trash and run the demo! Madrid, Friday 13th, August, 1993.
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