Design 5 by Brainlez Coders!
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Design 5 - The Fifth try (to make a success) First presented at Assembly'97 (In the Jury Room) <Hopefully on the bigscreen too> (C) Copyright 1997 Brainlez Coders! For complete disclaimer, read BC!LEGAL.TXT This is the partyversion. If we/you find any bugs, send report to us (sliver@dystopia.fi) and we'll try to make a fixed version. Also, the full (and somehow documented) sourcecode of this intro will be released soon after Assembly'97, look out for it. This version doesn't have infofiles included. If you want more info on us, check our WWW-page; http://final.dystopia.fi/~sliver Our most recent productions can be also downloaded from there. -[WARNING, READ THIS BEFORE RUNNING!!!]---------------------------------------- Works best with configuration like HIMEM+EMM386(+SMARTDRV+NNANSI.SYS) but should work with himem only. SB users need to have both, free XMS and EMS. GUS users need only XMS. ULTRASND and/or BLASTER environments are required to be set before you run this intro. This minidemo (intro) needs lots of processor power and doesn't want to be run in a computer with Windows(tm)('95) (on background) or Sound- Blaster card inside. Nothing against Windows or SoundBlaster, It's just that our player supports only DOS and has only MONO playback with max. 22.1Khz support for SB (2.0/PRO/16/32) - And SB player has been reported to suck sometimes. Instead of SB, use Gravis UltraSound (Classic/MAX/Extreme) to get some fantastic 44.1khz sounds into your ears :) Requires | Recommented ------------------Å---------------------------------------------------- 386SX/16 | P133 (Not tested with Intel P(tm)) VGA | Fast VLB/PCI VGA/SVGA (Not tested with VLB) Conventional+XMS | Conventional+XMS+EMS Supporting following soundcards: ***** Gravis UltraSound (Stereo) - tested with classic, max, pnp; should work. *** Sound Blaster (Mono) - tested with 1.x/2.0/pro/16/32; should work. Tested with following computers (and worked): P200Mhz MMX GUSMAX+SBVIBRA 64mb RAM ATI3DPRO.. 4mb AMDK5/166Mhz GUSMAX 512kb 16mb RAM S3TRIO64V+ 1mb AMDK5/133Mhz GUSMAX 1024kb 16mb RAM S3TRIO64 2mb I80486/66Mhz SOUNDCARD xxmb RAM SVGACARD -[Mom, I went shopping]-------------------------------------------------------- Hellloou, this is the fifth part of our 'Design'-Saga. Welcome in. History of this saga: 30.11.1994 D-Jing (Dizain 1) 23.02.1995 Dizain ][ 14.05.1995 Dizain 3 23.11.1995 D-ZiKN IV and now, August 1997, after the pause that lasted for almost two years, here's Dizain part 5, 11.08.1997 Design 5 - The Fifth try (to make a success) <Dizain 5> -[A jury member asked. "So what's the idea?"]---------------------------------- I wanted to make something for Assembly'97, coz Assemblies has been a traditional party to me and my friends; We've been there since '93. Just after Anarchy'97 we though we will not go to Asm'97, but somehow we then decided to go. Two weeks of time left when I started to make this intro, I just had to make SOMETHING. Remember those little intros with chips on background and block every here and there?-) ok, here's one of thosE "oLdE ScEwL" intros from the beginning of '90s.. Looks familiar? Well it should, hopefully it has the same spirit those classic a500 intros used to have .. Nothing complex, nothing heavy stuff, just an intro to say "hello world, we are alive and rocking!" Sorry pls, couldn't optimize the speed - had to optimize the size instead. A byte from here and there, it was quite a joy joy joy. Partyreport, live! It's friday 08/aug/1997, 06:48am, started to code the intro :) two hours+12minutes and we'll have to be ready to get to the partyplace. (3 kilometers away) [)(] Music by METHYL; Methyl promised to make a chiptune, so everything started to look _ clear enough to start making an intro. Music was composed with ³\ Scream Tracker. No packer was needed to use coz it remained small oÙ enough. _ (_l Graphics by SLIVER; ._| Since there was this size- .-. limit and I had no idea how big was that chiptune going to be, I |- decided to make only ascii graphics; Faster to make, takes less \/ bytes and looks all the way quite niCe. 'Graphics' are made in /\ TheDraw(tm). Palettes and everything related to VGA are calculated in the intro itself. Font was made in DP2 and converted with BFS-Converter to TP7 understandable format. Picture in the end is taken by Sliver at Anarchy'97 of Heap. mov Programming by SLIVER; ax, Code was written with TurboPascal7.0, BECAUSE I'm still a beginner 13h with Watcom C.. Oh, Would I start to code, even, an intro with a int strange language when I have only two short weeks time, would I?-) 10h Anyways, main reason was that I didn't know how to make smaller : executables in Watcom (Except without 386 instructions) so I . decided to code one more intro with TP7. Not much precalculations, . only some little tables to speed it up a bit. That dummy "Stickman's World" imitation was real-time calculated, all the vertexes were moved by following some mathematical algebras. Actually, over half of this intro was coded during the day before assembly'97 began.. "gee" :) -[Aunt Samantha, we used atleast these programs]------------------------------- Scream Tracker version 3.21 (C) Copyright 1993, 1994 Sami Tammilehto Turbo Pascal version 7.0 (C) Copyright 1983, 1992 Borland International Hacker's View version 5.60 (C) Copyright 1991, 1997 SEN, Kemerovo Technical Editor version 2.61 (C) Copyright 1988, 1991 Superiour Soft Dr. Teddy's 'DIET' program for files version 1.45f (C) Copyright 1992 Teddy Matsumoto TheDraw(tm) version 4.63 (C) Copyright 1986, 1993 TheSoft Programming Services and Ian E. Davis Deluxe Paint ][ Enhanced version 3.0 Deluxe Paint ][ by Dan Silva MS-DOS version by Brent Iverson Enhanced features by Steve Shaw (C) Copyright 1985, 1994 Electronic Arts *** Programs used in the compiled intro itself: Adrenalin ModulePlayer version 0.96 (C) Copyright 1996 Antti Huovinen Brainlez Font System (BFS) version 0.2à (C) Copyright 1996, 1997 Brainlez Coders! HurttaLITE/W version 3.14 HRTTA graphics routines by Sliver, Heap, Myrskymakkara HRTTA detection routines by Sliver HRTTA other routines and system functions by Sliver (C) Copyright 1995, 1997 Brainlez Coders! -[Dd, I won the competition]-------------------------------------------------- Well, that's it. There are NO commandline parameters, just run INTRO.EXE and watch the show. Known bugs are with ANSI.SYS which comes with PC-DOS 7.0, it sometimes fucks up the "BC!" logo in the beginning (for some mysterious reason, can't access 50line mode like it should work) but that's probably because of undocumented DOS command I've used to output text on the screen. Tested with NNANSI.COM and worked fine. Another one is that something fucks up in exit (in user exit only <hopefully>) - it crashes, but only sometimes.. dunno is this one of the funny features of TP then :) Have fun, hopefully this woke up some memories from the earlier times of scene. - Yours, Sliver /BC! 08/Aug/1997
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