pouët.net

Dimension by Realtech [web]

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³                                                                             ³
³                  ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ                   ³
³                  Ý                 ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ                   ³
³                  Ý   ÛÛÛÛÞÛÛÛÞÛÛÛÞÛÞÝ    Ý   Ý   Ý Ý ÛÛÛÛ                   ³
³                  Ý   ÛÛÞÛÞÛ ßÞÛÞÛÞÛ ÛÛ ÞÛÝ ÛÜÝ Þ Ý Ý ÛÛÛÛ                   ³
³                  Ý   ÛÛÛßÞÛÛ ÞÛÛÛÞÛ ÞÛ ÞÛÝ  ÛÝ ÞÛÝ   ÛÛÛÛ                   ³
³                  Ý   ÛÛÞÛÞÛ ÜÞÛÞÛÞÛ  Û ÞÛÝ ÛßÝ Þ Ý Ý ÛÛÛÛ                   ³
³                  Ý   ÛÛÞÛÞÛÛÛÞÛÞÛÞÛÛÛÞ ÞÛÝ   Ý   Ý Ý ÛÛÛÛ                   ³
³                  Ý                    ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ                   ³
³                  ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß                   ³
³                                                                             ³
³                            ÄÄÄÄÄ DIMENSION ÄÄÄÄÄ                            ³
³                             ÄÄÄ Vector Demo ÄÄÄ                             ³
³                     Copyright (C) 1994, 1995 by Realtech                    ³
³    released the 28th december 1994 at The Party IV in Herning, Denmark      ³
³                5th place at the Party IV in PC demo compo                   ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³                                                                             ³
³                            This demo is freeware.                           ³
³                It can be freely distributed except on CDROM                 ³
³                       No money can be charged for it.                       ³
³                                                                             ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


Few Words about this demo ...
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	For our second demo, we decided to strike back with more vector
and state-of-the-art filling functions and cinematic mouvements.

Some technical informations about:

	- Original 32bits 3D vector routine optimised for 386/486.
	- Gouraud Shading.
	- High resolution Texture mapping.(every bitmap is 64Kb size)
	- Light Sourced Texture mapping.
	- Unique realtime anti aliasing for 'ray-traced'-like (for 486)
	- many polys (up to 1000 polys for some objects).
	- Original cubic-bspline realtime track for smooth mouvements.
	- multitask timed animations for smooth animations on fast computer.
	- possibility to change resolution for small configuration
	  (for 386 and 486SX).
	- and other cool 3D effects ... 

And the sound:

	- Always DSMi, a high quality sound for 16bits DMA sound card.
	- Stereo Surround (where available).
	- SBAWE32,SB16,SBPRO,SB, DAC, Pro Audio Spectrum and Gravis (of curz!)
	- REALbass system for powerful sound for SB16 and AWE32
	- Original scores by TOALKNOR made on the famous Scream Tracker 3.2
	and an easy & intuitive setup with a lot of informations

Requirements for running this demo
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	- MS-DOS v3.30 or higher
	- an 386/486/Pentium processor or higher processor
	- a fast video card (sVGA)
	- a sound card like Sound Blaster 16 or any else
	- about 400Kb (:=) of conventionnal memory
	- 1000Kb of DPMI, XMS, EMS, or RAW
	- Work under OS/2 Warp (if not, run with DOS4GW DIM.EXE)

Optimal Configuration :
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
	486DX2,VLB and Sound Blaster 16ASP for 16bit and 44Hz sound
	stereo surround and RealBASS effect, with high-details
	17'' screen.

NB :
	DIMENSION don't use FPU (coprocessor). So, purchasing a FPU won't
	improve the demo speed.
	We have tested the demo on a Pentium 90, and the animation is really
	flying ! (..so real..so smooth.. a must-see!!!)

Getting Started with the demo
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	This program has his build-in DOS EXTENDER, PMODE/W. But we strongly
	suggest to use DOS4GW.
	
	If you have DOS4GW in you path, type
	  
	   C:\>dimensio.bat
	   
	if you haven't DOS4GW, then just type
	
	   C:\>dim.exe
	   
	You probably experience a crash at the exit of the program due 
	a probable bug of PMODE/W.
	
	But the advantage is that PMODE/W only takes 10Kb, and is a little
	more faster and DOS4GW, about 250Kb.

	
In the setup
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	In the Setup, you can change some parameters by clicking on icons.
	By the way, a mouse driver is strongly recommanded.
	On lower system, like 386 or 486SX, you can choose 'LOW DETAILS'
	for less screen quality, but a good improvement for speed.
	You can lower sampling rate too in order to increase speed.
	
During the demo
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	You may note that ESC skips the part, AFTER THE CURRENT ANIMATION
	IS ENDED, except for the credits part.

Quality Assurance
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	We always try to provide best quality demo as we can. So we have
	tested DIMENSION on many different configurations (from 386SX16
	to PENTIUM 90MHZ).
	We are lucky enough to work in a computer university, so the demo was
	tested on very exotic video cards, on DXý66 boosted to 80Mhz), and
	computers where 2nd Reality (from FC), Unreal or Holistic didn't run
	at all.
	Anyway, try to run on clean boot with himem.sys and emm386.exe
	if you haven't something else than an Advanced Gravis UltraSound.
	Refers to you MSDOS user manual for further informations about 
	memory optimizations.        
		

What is a demo ?
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	This section is dedicated for people who have never seen a demo before
	(and they are still a lot on Pc).
	Demo are "showcase of music and graphics showing programming skills".
	Demo are programs featuring music and (most of the time) calculated
	in *RealTime* that means all you will see is calculated by the
	processor and are not animations like created with 3DStudio. So it 
	requires sometime a lot of processing power. But the demos last far 
	longer and are shorter in size than animations.
	In DIMENSION, vectors transformations, rotations and filling functions
	like texture mapping or Gouraud are computed in realtime, using
	assembler routines or strict ANSI-C optimized algorithms.
	Indeed, we are projecting to make some conversions for UNIX systems .


What's mean STEREO SURROUND, STEREO MIXING and REALBASS ?
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	Not only for graphics performance, music takes a great part
	in (our) demos. That's why DIMENSION uses DSMI system.
	DSMI is an advanced music replayer and sound effects.
	Probably, it has some years ahead comparing to most of games
	available today. It's provides vivid sounds and music for small
	cost.
	Stereo Surround Pro Logic emulation provides an realistic sound
	for the music, giving more space, like at the cinema.
	In fact, you should have an Surround Decoder hooked on you
	sound Card to render Surround Effect, and 5 speakers.
	With REALBASS system (only for SB16 and AWE32), drums and bass
	are stronger and more realistic than ever ! It's equivalent to
	a loudness function of an HIFI set.
	Stereo mixing improves stereo mixing, makes the music sound less
	artificial. By the way, we strongly suggest to hook you sound card 
	on your HIFI set !

Disclaimer
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
	
      This software is provided 'as is' without warranty of any kind either 
      implied or expressed.
      
      If it works, great.
      If it doesn't, then that's your bad luck - send us some mail and we will
      try to fix it. Or read carefully the documentation.

      OS/2 is a registered trademark of International Machines Corporation
      Windows is a trademark of Microsoft, Inc
      Sound Blaster 16 ASP is a trademark of Creative Labs, Inc.
	  
Credits 
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
	
	 Coding by EXECOM (St‚phane DENIS)
	 Graphics by GUEN (Romuald Genevois)
	 Music by TOALNKOR (Philippe Meiburger)

Official Releases 
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

 MEGAMIX                        VGA/SB/SB16demo for assembly'94         2,9Mb
 REALTECH module player         Modules/CD/FLI/GIF player               220Kb
 DIMENSION vector demo          VGA/SB/GUS demo for party'94-5th place  1,2Mb
 REALTECH module player 32      Protected mode version of RMP           220Kb
 SUN RUNNER beta                Beta version of our incoming game       720Kb
 
Distribution Site
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ   

 All REALTECH productions can be found on this cool BBS:

      - DUNE  (Paris, France)  +33-1-47022597 up to 24 Kbps
	REALTECH World Head-Quarter .
	See DISTINFO.NFO for further informations and your local distro.

Greetings
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

	Some special greetings go to :

	- Cascada, Imphobia, Dust, Infiny : for meeting them at Assembly'94
	 and encourage to rewrite 3D engine in ASM.
	- Paranoia / Distorsion : for beeing present at Assembly'94 too.
	- Turbulence : for tech support
	- KLF for releasing so cool raves/techno music.
	- Otto Chrons for his Digital Sound Music Interface.
	- BiSouNouRS / ARSENiC: for the ascii RealTech logo!
	- Silvere / ReDoX: Delete Windows! NOW! (even if it's win95!) 
	- Tran for his PMODE/W
	
	And normal grettings :
	- Future Crew / EMF / Renaissance 
	- All people who tested our demo and their strange VGA video cards
	 (like Video7, some strange VESA video card and PCI) that permits
	 to write universal routines working on every PC.        
	 Hope you like this demo as much as we've enjoyed making it.


						Sincerely,

						Stephane DENIS
						(EXECOM - coder of DIMENSION)