Dimension by Realtech [web]
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ³ ³ Ý ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ Ý ÛÛÛÛÞÛÛÛÞÛÛÛÞÛÞÝ Ý Ý Ý Ý ÛÛÛÛ ³ ³ Ý ÛÛÞÛÞÛ ßÞÛÞÛÞÛ ÛÛ ÞÛÝ ÛÜÝ Þ Ý Ý ÛÛÛÛ ³ ³ Ý ÛÛÛßÞÛÛ ÞÛÛÛÞÛ ÞÛ ÞÛÝ ÛÝ ÞÛÝ ÛÛÛÛ ³ ³ Ý ÛÛÞÛÞÛ ÜÞÛÞÛÞÛ Û ÞÛÝ ÛßÝ Þ Ý Ý ÛÛÛÛ ³ ³ Ý ÛÛÞÛÞÛÛÛÞÛÞÛÞÛÛÛÞ ÞÛÝ Ý Ý Ý ÛÛÛÛ ³ ³ Ý ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ³ ³ ³ ³ ÄÄÄÄÄ DIMENSION ÄÄÄÄÄ ³ ³ ÄÄÄ Vector Demo ÄÄÄ ³ ³ Copyright (C) 1994, 1995 by Realtech ³ ³ released the 28th december 1994 at The Party IV in Herning, Denmark ³ ³ 5th place at the Party IV in PC demo compo ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ This demo is freeware. ³ ³ It can be freely distributed except on CDROM ³ ³ No money can be charged for it. ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Few Words about this demo ... ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ For our second demo, we decided to strike back with more vector and state-of-the-art filling functions and cinematic mouvements. Some technical informations about: - Original 32bits 3D vector routine optimised for 386/486. - Gouraud Shading. - High resolution Texture mapping.(every bitmap is 64Kb size) - Light Sourced Texture mapping. - Unique realtime anti aliasing for 'ray-traced'-like (for 486) - many polys (up to 1000 polys for some objects). - Original cubic-bspline realtime track for smooth mouvements. - multitask timed animations for smooth animations on fast computer. - possibility to change resolution for small configuration (for 386 and 486SX). - and other cool 3D effects ... And the sound: - Always DSMi, a high quality sound for 16bits DMA sound card. - Stereo Surround (where available). - SBAWE32,SB16,SBPRO,SB, DAC, Pro Audio Spectrum and Gravis (of curz!) - REALbass system for powerful sound for SB16 and AWE32 - Original scores by TOALKNOR made on the famous Scream Tracker 3.2 and an easy & intuitive setup with a lot of informations Requirements for running this demo ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - MS-DOS v3.30 or higher - an 386/486/Pentium processor or higher processor - a fast video card (sVGA) - a sound card like Sound Blaster 16 or any else - about 400Kb (:=) of conventionnal memory - 1000Kb of DPMI, XMS, EMS, or RAW - Work under OS/2 Warp (if not, run with DOS4GW DIM.EXE) Optimal Configuration : ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ 486DX2,VLB and Sound Blaster 16ASP for 16bit and 44Hz sound stereo surround and RealBASS effect, with high-details 17'' screen. NB : DIMENSION don't use FPU (coprocessor). So, purchasing a FPU won't improve the demo speed. We have tested the demo on a Pentium 90, and the animation is really flying ! (..so real..so smooth.. a must-see!!!) Getting Started with the demo ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This program has his build-in DOS EXTENDER, PMODE/W. But we strongly suggest to use DOS4GW. If you have DOS4GW in you path, type C:\>dimensio.bat if you haven't DOS4GW, then just type C:\>dim.exe You probably experience a crash at the exit of the program due a probable bug of PMODE/W. But the advantage is that PMODE/W only takes 10Kb, and is a little more faster and DOS4GW, about 250Kb. In the setup ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ In the Setup, you can change some parameters by clicking on icons. By the way, a mouse driver is strongly recommanded. On lower system, like 386 or 486SX, you can choose 'LOW DETAILS' for less screen quality, but a good improvement for speed. You can lower sampling rate too in order to increase speed. During the demo ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ You may note that ESC skips the part, AFTER THE CURRENT ANIMATION IS ENDED, except for the credits part. Quality Assurance ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ We always try to provide best quality demo as we can. So we have tested DIMENSION on many different configurations (from 386SX16 to PENTIUM 90MHZ). We are lucky enough to work in a computer university, so the demo was tested on very exotic video cards, on DXý66 boosted to 80Mhz), and computers where 2nd Reality (from FC), Unreal or Holistic didn't run at all. Anyway, try to run on clean boot with himem.sys and emm386.exe if you haven't something else than an Advanced Gravis UltraSound. Refers to you MSDOS user manual for further informations about memory optimizations. What is a demo ? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This section is dedicated for people who have never seen a demo before (and they are still a lot on Pc). Demo are "showcase of music and graphics showing programming skills". Demo are programs featuring music and (most of the time) calculated in *RealTime* that means all you will see is calculated by the processor and are not animations like created with 3DStudio. So it requires sometime a lot of processing power. But the demos last far longer and are shorter in size than animations. In DIMENSION, vectors transformations, rotations and filling functions like texture mapping or Gouraud are computed in realtime, using assembler routines or strict ANSI-C optimized algorithms. Indeed, we are projecting to make some conversions for UNIX systems . What's mean STEREO SURROUND, STEREO MIXING and REALBASS ? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Not only for graphics performance, music takes a great part in (our) demos. That's why DIMENSION uses DSMI system. DSMI is an advanced music replayer and sound effects. Probably, it has some years ahead comparing to most of games available today. It's provides vivid sounds and music for small cost. Stereo Surround Pro Logic emulation provides an realistic sound for the music, giving more space, like at the cinema. In fact, you should have an Surround Decoder hooked on you sound Card to render Surround Effect, and 5 speakers. With REALBASS system (only for SB16 and AWE32), drums and bass are stronger and more realistic than ever ! It's equivalent to a loudness function of an HIFI set. Stereo mixing improves stereo mixing, makes the music sound less artificial. By the way, we strongly suggest to hook you sound card on your HIFI set ! Disclaimer ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This software is provided 'as is' without warranty of any kind either implied or expressed. If it works, great. If it doesn't, then that's your bad luck - send us some mail and we will try to fix it. Or read carefully the documentation. OS/2 is a registered trademark of International Machines Corporation Windows is a trademark of Microsoft, Inc Sound Blaster 16 ASP is a trademark of Creative Labs, Inc. Credits ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Coding by EXECOM (Stphane DENIS) Graphics by GUEN (Romuald Genevois) Music by TOALNKOR (Philippe Meiburger) Official Releases ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ MEGAMIX VGA/SB/SB16demo for assembly'94 2,9Mb REALTECH module player Modules/CD/FLI/GIF player 220Kb DIMENSION vector demo VGA/SB/GUS demo for party'94-5th place 1,2Mb REALTECH module player 32 Protected mode version of RMP 220Kb SUN RUNNER beta Beta version of our incoming game 720Kb Distribution Site ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ All REALTECH productions can be found on this cool BBS: - DUNE (Paris, France) +33-1-47022597 up to 24 Kbps REALTECH World Head-Quarter . See DISTINFO.NFO for further informations and your local distro. Greetings ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Some special greetings go to : - Cascada, Imphobia, Dust, Infiny : for meeting them at Assembly'94 and encourage to rewrite 3D engine in ASM. - Paranoia / Distorsion : for beeing present at Assembly'94 too. - Turbulence : for tech support - KLF for releasing so cool raves/techno music. - Otto Chrons for his Digital Sound Music Interface. - BiSouNouRS / ARSENiC: for the ascii RealTech logo! - Silvere / ReDoX: Delete Windows! NOW! (even if it's win95!) - Tran for his PMODE/W And normal grettings : - Future Crew / EMF / Renaissance - All people who tested our demo and their strange VGA video cards (like Video7, some strange VESA video card and PCI) that permits to write universal routines working on every PC. Hope you like this demo as much as we've enjoyed making it. Sincerely, Stephane DENIS (EXECOM - coder of DIMENSION)
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