pouët.net

What would be the Killer Demo Effect?

category: general [glöplog]
I went to a seminar on scene history. The invited speaker was Kalms from The Black Lotus (main coder). He showed and discussed the scene development from simple cracktros in the 80's til the monster demo productions of today.

In the end he got an interesting question -- is there a Killer Effect that we all dream of? Is there something we've been wanting to do but not achieved yet?

His answer was a truly good voxel engine. Any other opinion?
added on the 2005-04-19 11:53:58 by ManJIT ManJIT
the ultimate killer effect is where you make a truly white color on a normal monitor, burning out their eyeballs.
added on the 2005-04-19 12:00:37 by kusma kusma
2D Plasmas.
infinite cubes ;)
yea, lots of cubes. flatshaded, ofcourse
added on the 2005-04-19 12:32:24 by delta delta
Vertical rasters would really kick ass but I guess it's impossible to achieve.



Hello Copper -Corsair- Master ;)
added on the 2005-04-19 12:34:42 by keops keops
It's a stupid question. We all know that design matters much more than effects. So the ultimate killer effect is a superbly presented vectorcube.
added on the 2005-04-19 12:46:04 by doom doom
so...
DESIGN=KILLER DEMO EFFECT

but everyone knows that
DESIGN=ART

and
ART=CANCER

therefore, unsurprisingly..
KILLER DEMO EFFECT=CANCER
added on the 2005-04-19 12:58:29 by havoc havoc
in consequence PIRACY would equal KILLER DEMO EFFECT ?

No way ;)
added on the 2005-04-19 13:01:40 by keops keops
good point- well, some will even claim that
DESIGN>KILLER DEMO EFFECT

i don't even want to think about the conclusion that would lead to ;)
added on the 2005-04-19 13:05:47 by havoc havoc
640 metaballs
added on the 2005-04-19 13:08:32 by Gargaj Gargaj
A flatshaded square that rotates around 0 axiseses. (what is the plural of axis?)
added on the 2005-04-19 13:26:23 by xeron xeron
"axes"
added on the 2005-04-19 13:39:56 by kusma kusma
Strobe, and its natural evolution called "hypnoglow".
Since it's done already, we can just go home now.
added on the 2005-04-19 13:43:21 by dixan dixan
7800 phong polys
added on the 2005-04-19 13:48:33 by Preacher Preacher
Gargaj =))))
Water physics modelisation.
added on the 2005-04-19 14:10:52 by willbe willbe
Yeah, I thought of water or even a more complete physically correct 3D world. ASD had nice "watery" wireframe movement in their Gathering release Ambience for the Masses.

Also, thinking of the music video metaphor for demos I would like to see demo effects truly integrated with humans moving, playing and singing (blue screen technique and the like).
added on the 2005-04-19 14:31:45 by ManJIT ManJIT
shit. I've written a big page, but my gateway fucked up the post.
added on the 2005-04-19 14:36:08 by krabob krabob
a bouncing pixel.
added on the 2005-04-19 14:37:23 by xeron xeron
so....

real time pattern matching used to postdraw things... image fade, but the fade done in other math. space encodage (resulting in a morphing)... sound generations directly from physic model, to make a guitar sound generation directly from a finger movement track.... some stuffs have not been done yet with marchin cube... lots of idea (amongst them: complex object description compressed some strange ways so that they are matrixable...) etc etc....

added on the 2005-04-19 14:40:56 by krabob krabob
Hmmm.. Faktory's ASM'04 demo had a wave equation solver.. and Statix's Bleam had bluescreens.
added on the 2005-04-19 14:41:00 by Preacher Preacher
>Water physics modelisation.

and of course, nice caustics reflecting, with faking to bypass the "reverse processing" implied by the photonic accression.
added on the 2005-04-19 14:43:10 by krabob krabob
and if you dont't own IPU (Imagination processing unit) in your brain like most people, you can copy tons of ideas here:

http://mrl.nyu.edu/~perlin/
added on the 2005-04-19 14:46:39 by krabob krabob
Lensflares, glow and CHROME!!! Just... more of it!
added on the 2005-04-19 14:52:45 by hornet hornet

login