what does oldskool really mean?
category: general [glöplog]
I know, lotsa cubes, dycp, glenz vectors, lightsourced stuff, and the alike.
But in the old times that was not only because that looked cool, but because that was what the machine - and the coders were able to do. And the sceners used to push the limits. Why doesn't oldskool mean this?
Why does that mean stuff that uses 10% of the cpu, and 0.1 % of the gpu? This is something new. The design only demo concept is the new skool. Aint it?
But in the old times that was not only because that looked cool, but because that was what the machine - and the coders were able to do. And the sceners used to push the limits. Why doesn't oldskool mean this?
Why does that mean stuff that uses 10% of the cpu, and 0.1 % of the gpu? This is something new. The design only demo concept is the new skool. Aint it?
what the fuck does it matter?
Old skool means that it's a skool, and old.
It also means that you should limit yourself and not "break" the limits. Like for instance, oldskool music compos, you have a max size of maybe 96k, but you can only use standard formats etc, so you can't be really innovative and use new technologies (we do have them because of the 64k movement).
It also means that you should limit yourself and not "break" the limits. Like for instance, oldskool music compos, you have a max size of maybe 96k, but you can only use standard formats etc, so you can't be really innovative and use new technologies (we do have them because of the 64k movement).
oldskool means to dublicate effects made 5-10 years ago and pretend you're the best coder in the world.
Macaw, well, aren't you? :) Anyway, I'd like to see a music compo with limitations in size/length, but in any choosable format, except maybe general midi, I dunno.
Macaw only dublicate effects made on a osciloscope that is broken. =) Give me some löööving Macaw =)
oldskool = sinus scrollers
http://www.oldskool.org/
http://www.oldskool.com
http://www.oldskool.com
oldskool = many scrollers with chromed fonts + many dots + flat shading + sci fi hand-pixeled gfx + a good demopop tune
A good example is Enigma by Phenomena (1991)
A good example is Enigma by Phenomena (1991)
oldschool means gammalskola and is for spanking young kids legally :)
oldskool == newskool... abstract world with demoforms.
something other is technical 3d demos, should i say these are not demos at all ;)
People certainly didn't talk about "oldskool" ten years ago. In a sense I believe it should mean the time of 3D accelerators and fancy configurations. Before everyone used to have exactly the same setup and everyone tried to squeeze as much as possible out of the limited and well-defined hardware. It was easy to see who was best. Now it is really up to the machine of every single watcher. That's why design has become more important. With so many different setups, there are few other ways to compete.
oldskool == fun.
too many "newskool" productions are boring. pretentious. arty. whatever.
I don't really care about anything else but the enjoyment, the fun. Somewhere, this aspect seems as though it is forgotten.
too many "newskool" productions are boring. pretentious. arty. whatever.
I don't really care about anything else but the enjoyment, the fun. Somewhere, this aspect seems as though it is forgotten.
lucky enough fun ain't my only enjoyment..
oldscool is real design man....
today demos have quite less design than 10 years
before. most time you have some weird 3d scenes,
some pics and an endscroller all merged together
with a simple *fade in - fade out"....
thats no design guys... even my mother can do that
if i give her a 3ds-player and some other goodies...
so, in my opinion, real oldscool demos are really the
best but "oldscool-styled" demos are crap just as
the newstyle ones...
remember these?
http://www.pouet.net/prod.php?which=1586
http://www.pouet.net/prod.php?which=1819
http://www.pouet.net/prod.php?which=2407
http://www.pouet.net/prod.php?which=1462
why i like dycp :)
today demos have quite less design than 10 years
before. most time you have some weird 3d scenes,
some pics and an endscroller all merged together
with a simple *fade in - fade out"....
thats no design guys... even my mother can do that
if i give her a 3ds-player and some other goodies...
so, in my opinion, real oldscool demos are really the
best but "oldscool-styled" demos are crap just as
the newstyle ones...
remember these?
http://www.pouet.net/prod.php?which=1586
http://www.pouet.net/prod.php?which=1819
http://www.pouet.net/prod.php?which=2407
http://www.pouet.net/prod.php?which=1462
why i like dycp :)
oldskool = doing something that doesn't necessarily look good because it's hard to do. =-)
oldskool will never die
WORD! man :)
oldskool means something like "I can´t code so I just call it oldskool to cover it up"
hmm.. in my opinion, oldschool is about spirit.. 10 years ago the scene was about friendship - not about posting stupid questions on irc/inet. it isn´t a matter of code or dzign or chromefonts (well, actually chromefonts rule -i admit ;), it´s a matter of attitude. ..totally agree with lug00ber on that one.
hmm.. in my opinion, oldschool is about spirit.. 10 years ago the scene was about friendship - not about posting stupid questions on irc/inet. it isn´t a matter of code or dzign or chromefonts (well, actually chromefonts rule -i admit ;), it´s a matter of attitude. ..totally agree with lug00ber on that one.
Well i guess im the oldest here and the one who knows what im talking about.. no demo will ever be as good as REBELS MEGADEMO II thats oldschool thats friendship thats mature and it is no bullshit
yes grandpa
i like that "im the oldest here and the one who knows what im talking about.."
..but as im from from wunstorf/hannover[+49] i must disagree with m:et and state that RSI Megademo#1 is the best one out there.. (concerning friendship, bullshit and drunken scrolltexts)
..but as im from from wunstorf/hannover[+49] i must disagree with m:et and state that RSI Megademo#1 is the best one out there.. (concerning friendship, bullshit and drunken scrolltexts)
oldskool is imho:
1) demos from the early days, on C64/Amiga
2) demos from now looking like demos from those days
1) is always good, eg Enigma by Phenomena, Crystal Dream by Triton, Vectordemo by UltraForce, etc...
2) may feel nice sometimes, but well, technically it's sad when you have something with 10 year old technology, running on today's hardware.
Sadly, some people like to code really bad software 3d renderers, and call it oldskool, and pretend they're elite.
Software 3d is not necessarily oldskool, and lousy quality surely isn't either.
1) demos from the early days, on C64/Amiga
2) demos from now looking like demos from those days
1) is always good, eg Enigma by Phenomena, Crystal Dream by Triton, Vectordemo by UltraForce, etc...
2) may feel nice sometimes, but well, technically it's sad when you have something with 10 year old technology, running on today's hardware.
Sadly, some people like to code really bad software 3d renderers, and call it oldskool, and pretend they're elite.
Software 3d is not necessarily oldskool, and lousy quality surely isn't either.