Are coders becoming obselete in the demoscene?
category: general [glöplog]
Stelthz: Get a Life!!!
Haha, haha, haha! I reversed the rules, I DID IT!!! ==))))))))) ==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))==)))))))))
the rules=the roles ;}
Ok,. I am a bit m00dy todayz
Damn! Now I read the messages, the discussions are much more serious than what I am not today ;/
Good Night :]
Good Night :]
YOU BOTH GET A LIFE NOW OKAY? :)
Yes, the comments about most "coder's demos" (recently) and the release of demotool make me think coders are obsolete in the scene too. In fact, demotools are great because you no longer spend coding time to make some boring design, or some sync. On the other side, coding tools is boring too.
Spending hours to make a nice routine and getting flamed out because the design is too poor is very annoying, and to me it sounds like coders no longer had their place in the demomaking process for quite some time already. That's the main reason why i no longer have motivation in making demoscene related productions.
I stopped demomaking, because i think a coder can get 10 times more respect for his work by placing a few effects+sources+articles in well chosen coding forums or coding sites than in throwing away time in making demos. This way, i can focus on what interrests me: polishing good routines, showing them off, getting feedback from clever and more experienced people. It is also appreciable to feel usefull to others if they download your sources. In a way, i'm not afraid of code-ripping. If someone really wants to rip my code, it requires quite some understanding skills to use it in a efficient way. So a pure coding newbie can't rip the code in my opinion. On the other side, most good coders will prefer to take inspiration from the code and redo it themself. So the source-release sounds benefic to other coders.
Spending hours to make a nice routine and getting flamed out because the design is too poor is very annoying, and to me it sounds like coders no longer had their place in the demomaking process for quite some time already. That's the main reason why i no longer have motivation in making demoscene related productions.
I stopped demomaking, because i think a coder can get 10 times more respect for his work by placing a few effects+sources+articles in well chosen coding forums or coding sites than in throwing away time in making demos. This way, i can focus on what interrests me: polishing good routines, showing them off, getting feedback from clever and more experienced people. It is also appreciable to feel usefull to others if they download your sources. In a way, i'm not afraid of code-ripping. If someone really wants to rip my code, it requires quite some understanding skills to use it in a efficient way. So a pure coding newbie can't rip the code in my opinion. On the other side, most good coders will prefer to take inspiration from the code and redo it themself. So the source-release sounds benefic to other coders.
Rasmus: It needs a HASSELHOFFILATE button.
I mean, it's German. Jeez.
I mean, it's German. Jeez.
GEEZ
The biggest ignorant bullshit thread I've ever read.
What 3d accelerators took away from the coding scene was the need for every coder to Reinvent The Whell of Standard Rasterization. Period.
So 3d accelerators made democoding a Favour in the sense that coders need to focus on the effects rather than The Mere Standard Rasterization Process.
But still there reiman people to whom demo coding is equal to killer-optimized rasterization routines, to whom demo effects are pretty much equal to scanline rendering. They are out of the reach of help.
The biggest ignorant bullshit thread I've ever read.
What 3d accelerators took away from the coding scene was the need for every coder to Reinvent The Whell of Standard Rasterization. Period.
So 3d accelerators made democoding a Favour in the sense that coders need to focus on the effects rather than The Mere Standard Rasterization Process.
But still there reiman people to whom demo coding is equal to killer-optimized rasterization routines, to whom demo effects are pretty much equal to scanline rendering. They are out of the reach of help.
Uttumuttu: You dont understand, coding is not about hardware, coding is about actionscripts.
What cums around, splashes around.
What cums around, splashes around.
Hardware is constantly evolving, ergo software must constantly evolve, ergo coders are still the core of the demoscene.
And I think most people are forgetting one thing in regards to werkkzeug1's release: It's obsolete -- at least from the perspective of Farbrausch members.
And I think most people are forgetting one thing in regards to werkkzeug1's release: It's obsolete -- at least from the perspective of Farbrausch members.
kusma, indeed you will!
ohh what a bullshit thread, people have been arguing about demo scene death, coder death, 3d artist death for ages! STOP! PLEASE! do something creative instead, perhaps open up your own web site where u can write peoms and post in silly forums.
"scene is dead" is overrated :D
LOOKING FOR: FREEDOM
FREEDOM FOUND
HASSELHOFF [enter]
FREEDOM FOUND
HASSELHOFF [enter]
What I don't realy get from this thread is that it sounds like you are talking about the scene in general while you realy are only talking about the PC scene, as I don't have a clue at all what's going on in the PC scene I don't have anything to say about this, BUT for sure on Amiga,c64,Atari,gb, Spectrum etc etc. demos are created in the same good old way,... even though tools,libs excists for atleast Amiga (Karate,warp,Mesa), coders will never die, they will remain the most important part in demomaking. If you are using some program (made by someone else) to create a visual presentation it's not a demo even if it's realtime. It might be impressive but it's not in my view a demo.
it's just a matter of abstraction levels, like
- pointy-clicky demotool
- text-based scripting system
- high-level compiler (= handcode)
- low-level compiler
- bytecode
(i guess this is a bit too rough, oh well)
i say choose one and do the best, the rest is irrelevant.
- pointy-clicky demotool
- text-based scripting system
- high-level compiler (= handcode)
- low-level compiler
- bytecode
(i guess this is a bit too rough, oh well)
i say choose one and do the best, the rest is irrelevant.
the most important is the result, not the way to do it. Stop talking about demotool or coder's demo. Just do demo.
Garaj: definetly, it's about abstraction levels, as you say everyone uses a compiler.
jb: don't agree at all, thats what is diffrent with demos otherwise you could just whatch animations.
jb: don't agree at all, thats what is diffrent with demos otherwise you could just whatch animations.
The biggest ignorant bullshit thread I've ever read.
You must be new here(tm).
Actually, this thread seems to be just another flavour of the classic 'scene is dead' (aka oldskool coder fetishisms vs. fluffy newskool designer-isms) rumbling that a lot of people never seem to get tired of.
You must be new here(tm).
Actually, this thread seems to be just another flavour of the classic 'scene is dead' (aka oldskool coder fetishisms vs. fluffy newskool designer-isms) rumbling that a lot of people never seem to get tired of.
The scene is dead is dead is dead is dead!
you know what, i have a very big dick!
since you're not in metalvotze i doubt that.
this is demo
Have you considered the fact that his dick may be too big to join?