How to make demos look as good in reality as they do on the videostream.
category: general [glöplog]
Both Debris and Lifeforce share one interesting trait: They looked much better on the videostream during the competition. Even though both are definitely milestones, the former fact may have led to slight skewing of votes.
Obviously this effect is due to excessive blurring. We need a videostream mode for those demos!
In my opinion there are also demos that look as good on the screen as on the videostream. For example all STS demos.
This is not really new, in the past it used to be the blurring of the bigscreen that made demos look better. I still remember how amazingly real Caero looked on the bigscreen at TP'95, it almost looked like a real nature documentary, but that was just the bigscreen doing it's job :-)
That blurring makes things look more realistic is nothing new - the Star Trek series since TNG use this effect to conceal the roughly built sets of the shows.
I think that instead of a videostream mode, we need a retard filter.
preacher: word. but... who is willing to waste their spare time on that job? not me! :)
Preacher: You sound like a really clever guy.
Quote:
we need a retard filter.
That would be patched and cracked in mere minutes.
Easy: just record all demos thru RF like we did at ASM. The signal noise gives life to all effects!
Quote:
Easy: just record all demos thru RF like we did at ASM. The signal noise gives life to all effects!
"Analog warmth" invading the video-scene. Watch out!
The demos will always look better on the videostream, mainly because the data compression motivates the watcher to imagine how the product really looks like and as it's obvious, your brain will try to interpolate the information to something great.
So, people that votes based on what they saw on the videostream suck ;)
So, people that votes based on what they saw on the videostream suck ;)
Well, i thought all the asm demos were hardcore noise demos when watching them on the asm tv stream.
make demos on vic20.
what + said. The brain is filling in the blanks. I've heard this also happens when taking lsd. The vision is partly failing so the brain just interprets crap data coming from the visual system.
I also remember the first videos of Doom3 which looked Unreal (pun intended.. ahahahhaahhahahahahahahahaa), but when the actual game came out it looked nothing like the ultrarealism I had expected from the crappy videos.
I also remember the first videos of Doom3 which looked Unreal (pun intended.. ahahahhaahhahahahahahahahaa), but when the actual game came out it looked nothing like the ultrarealism I had expected from the crappy videos.
take realtime demo wannabe. it could probably be done realtime, but rendered, it's fully anti-aliased, and the frames are interpolated, so the eyes see more "lifelike" motion.
that's why i rather scoff at these ultra-high resolutions in games. it's not realistic to see something sharp at a far distance. you wanna be immersed and scared, run doom 3 at 800x600 completely blurred. let your brain do the rest. :)
that's why i rather scoff at these ultra-high resolutions in games. it's not realistic to see something sharp at a far distance. you wanna be immersed and scared, run doom 3 at 800x600 completely blurred. let your brain do the rest. :)
Watch them at 640x480 with full AA. ;-)
Or squint your eyes.
Or cover your screen with a thin layer of vaseline.