ago information 24 glöps
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- general:
- level: user
- personal:
- first name: Santi
- last name: Gallego
- 64k Windows This Way 64k by Stravaganza [web]
- amazing, astounding, impressive...
I enjoyed this one even more than the original.
Great work kile and stravaganza and keep doing these pieces of art!!!
- rulezadded on the 2005-04-17 18:49:07
- demotool Windows MacOSX PPC MacOSX Intel Spontz Visuals Editor by Spöntz [web]
- By the way, if you do it *really* multiplatform, Linux guys like me would be extremely grateful xD
- isokadded on the 2004-11-02 23:40:56
- demotool Windows MacOSX PPC MacOSX Intel Spontz Visuals Editor by Spöntz [web]
- I haven't tried the tool yet but demoeditors are always welcomed. You're really cool, Spöntz guys
- rulezadded on the 2004-11-02 23:37:14
- 64k Windows We have donsi by Asynkro [web]
- another cool ultrafastmade intro by kyle. you may know him by his power* saga :P
So don't be so lazy, bastard, and do something to kick some asses :P - isokadded on the 2004-08-02 02:20:22
- 64k Windows ::crv by Concept [web] & PoLyGoN [web]
- First of all, I refuse sn@ked behaviour. We have to be prepared for bad critics. I know this prod is quite weird, music and rendering, you can like it or not.
But what we have to do is to learn from our mistakes, not getting angry that way. Sorry, but refusals for sn@ked - isokadded on the 2004-07-30 00:13:29
- 64k Amiga AGA Codex Permutatio by Software Failure [web]
- great intro. it deserved a better rank for me.
gteers fmor copcent ;) - rulezadded on the 2004-07-29 10:11:23
- 4k Windows frogzilla by Fuzzion [web]
- No more frogs please!!! really!!! xD
Anyway, cool 4k prod, featuring the world dominating frogzilla - rulezadded on the 2004-07-28 02:12:47
- 64k Windows ::crv by Concept [web] & PoLyGoN [web]
- for those ones who are blaming about the rendering here is an explanation about why have I do it that way.
First of all, I wanted to do some non-so-obvious rendering, so I had to decide between trying to do it with something like pixel shaders or doing it by software. Due to the lack of time I decided to do some tests about performance of glReadPixels/glWritePixels routines, and I was really surprised about the fact that the framerate didn't drop at all, so I took this way.
So if the prod works slow try it at a lower resolution, as the most of the work is done at the CPU. Maybe I release it without post-processing, though it would lose its essence. Pixel shaders is a future work for me, I have to find the time for it. Sorry, you CAN blame me for that :P - isokadded on the 2004-07-28 02:09:51
- 64k Windows ::crv by Concept [web] & PoLyGoN [web]
- well, jota, due to the "artifact" used for rendering, this intro is quite CPU-hungry, that's why we have released several EXE's at different resolutions. I guess that with your CPU you should run the 400x300 version.
- isokadded on the 2004-07-27 18:17:08
- 64k Windows ::crv by Concept [web] & PoLyGoN [web]
- another fast coded 64kb intro from us. Not what we firstly wanted to do but something we have had for some time in our minds, especially in relation with rendering.
Hope you enjoy it, although it's a bit weird ;) - isokadded on the 2004-07-27 17:26:12
account created on the 2000-08-22 00:03:56