fizzer information 832 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Gaia Machina by Approximate [web]
- cdc #4: Offscreen Colonies by Conspiracy [web]
- 4k procedural graphics Linux Dithputation by Team210 [web]
- I think that you shouldn't have been so surprised about getting a negative reaction to using AI (and the subject matter) in the demoscene by now.
Anyway, some thoughts and questions:
- At first I thought this was on an oldschool platform. Is the whole decoding process contained in the executable, and could it be rewritten for Amiga etc.?
- From just looking at the image with my eyes it seems like it has a lot of regions of solid background colour, which I imagine compress pretty well. The picture itself hides this pretty well. Did you pre-process the image "manually"?
- Regarding the use of AI, it was pointed out by Preacher that you could have asked an artist to draw it for you - this wouldn't have been feasible if you were somehow searching through a large space of generated images to optimise for compressibility. Were you doing something similar?
- At first I thought this was on an oldschool platform. Is the whole decoding process contained in the executable, and could it be rewritten for Amiga etc.?
- isokadded on the 2024-08-30 11:20:01
- demo Nintendo 64 Fugitive by Ivory Labs
- The car should have flipped a couple more times, then it would have been perfect.
- rulezadded on the 2024-08-05 20:49:19
- 32k Commodore 64 Transcend the Game by Pers' Wastaiset Produktiot [web]
- Truth.
- rulezadded on the 2024-08-05 18:07:15
- demo Windows Superselection by Byterapers [web] & Doomsday & Future Crew
- I agree with what SunSpire said about it being 6 minutes, it didn't feel like that long at all. Anyway, it was clearly not quite finished but still very impressive and had some excellently-composed shots. I actually appreciate the "Hollywood" approach and I really like the ambitious use of Notch here too.
- rulezadded on the 2024-08-05 15:05:28
- demo Windows Impulsum Fabrica by Pyrotech
- Quote:
Face to skull transition was practically only part I liked
You can't be serious. That was the worst moment in the whole demo. - isokadded on the 2024-08-05 13:04:18
- demo Amiga AGA J by Ephidrena
- This is an old favourite of mine from back then.
- rulezadded on the 2024-04-03 20:27:40
- 64k Windows Empires by Conspiracy [web]
- Very stable-looking fluids. The glitter effect looks great. When the camera seems to cut to a different setup, it looks like the simulation has already been run for some iterations. Is that just an illusion, or how does it work?
- rulezadded on the 2024-04-02 22:24:39
- demo Amiga OCS/ECS TM2: Attack of the Ego Bots by Zymosis
- Yeah, if the story was the point then it was too boring.
- sucksadded on the 2024-04-02 22:03:37
- demo Amiga OCS/ECS TM2: Attack of the Ego Bots by Zymosis
- If the compression is so good, why didn't you make a 64k intro instead?
- isokadded on the 2024-04-02 21:21:17
- 4k procedural graphics Windows The Big Bubble by bitshifters collective [web]
- There is a lot going on in this that was probably missed because it's "hidden in plain sight". Beside the obvious interference on the bubble surfaces and depth-of-field stuff we have a sky with clouds, grass showing the Revision logo, somewhat convincing trees, light scattering, and a nice lensflare.
It all looks awesome, but the fact that it takes a while to really see it all probably resulted in lost votes unfortunately. - rulezadded on the 2024-04-02 19:19:16
account created on the 2011-12-14 21:51:30