ZanaGB information 42 glöps

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- 4k procedural graphics Windows Takochu Kiss by Fizzer
- whoops, forgot to thumbs up this cute render, Well, let us fix that.
- rulezadded on the 2017-02-19 22:35:29
- 4k procedural graphics Windows Takochu Kiss by Fizzer
- Damm, that's cute and adorable! Plus the soft pastel colors help with it!
- isokadded on the 2017-02-19 22:33:48
- 4k Windows Glittermorphosis by Eos
- That was all sorts of nice and the particles were superb.
- rulezadded on the 2016-12-29 15:26:09
- demo ZX Spectrum ZX Enhanced In The Future by HOOY-PROGRAM [web]
- Damm, this is awesome and cute.
- rulezadded on the 2016-12-22 16:53:09
- demotool SEGA Genesis/Mega Drive YM2612 Live Player by K-Storm [web]
- Oh shit this is some awesome stuff! Guess it's time for me to undust the MD and check this out!
- rulezadded on the 2016-12-13 18:42:32
- demo Windows LIMITEO by Bon^2 [web]
- This demo has absolutely nothing to do with the original plan, and while i am glad not to be associated with this horrendous end result, it makes me sad that it had to be revived and not kept on the drawing board, as it should have been.
The original assets and the prototype soundtrack were uploaded to preserve what was left of the "original" demo, which had already suffered many changes and was nothing like the envisionment that i had in mind for it, nor what the technical document had. Despite everything, that build was still a joint effort. And deserves as much attention as this.
This final product is a soulless carcass of what this was and could have been. There is no proper coordination and the direction is lacking, and disorienting on the worst case scenario.
Half of the demo is an inexcusable self advertisment ploy, not only mentioning things that were already published and given for dead, but giving irrelevant information for any watcher.
This prod lacks direction and for the most part is scenes changing hues for no other reason. The spaceships are bland and motionless, and the scene where they are superimposed over the solar city is.... a reharshal at best. and when we are not staring a long while at an object changing hues, we are getting our retinas burneed.
Props to the metaball scene for the sheer amount of objects on screen though.
LIMITEO, as it stands, is a clear example of what happens when you leave someone to d oall the job, and lose their creative lead and overall director. It is at best, a generic demo, and at worst, an amateur experiment.
Since this comment will prevail here, and will get more visibility than the one liner, i am going to allow myself to link to the original prototype material, for comparision's sake.
Prototype Soundtrack: https://dl.dropboxusercontent.com/u/1641348/LIMITEO%20Final%20Beta%20Mix.ogg
Prototype Footage: https://www.youtube.com/watch?v=oSNz19z5U3c
This demo has all the elements for more than a thumbs down, but i am giving a piggie out of sportsmanship, - isokadded on the 2016-10-23 19:35:59
- demo Windows 22nd Birthday Buntro by TomoAlien
- This gift contains bunnies.
Bun outta 10, would hug the author. - rulezadded on the 2016-02-22 19:00:38
- 256b MS-Dos Futura by Red Sector Inc. [web]
- That's is some really neat stuff right there. But i gotta join the movement of retiring the one-note percussionist
- rulezadded on the 2016-01-10 23:20:18
- 256b MS-Dos xenos by Sensenstahl
- Wiggly protein folding in 256k. what's not to like?
- rulezadded on the 2015-11-08 17:15:53
- 64k Amiga OCS/ECS refocus by Pacific
- I think this demo may be remembered by the small typo on the end. Makes me want to see a jokegroup under the name of Ficus Design now.
- rulezadded on the 2015-10-22 20:09:33
account created on the 2013-12-23 23:11:44