cpcitor information 15 glöps
- general:
- level: user
- personal:
- first name: Stéphane
- last name: Gourichon
- portals:
- demozoo: profile
- 1k ZX Spectrum TIC-TOC Intro
- Thanks to the author for explaining the situation, exact rules and why it was okay. On-machine computation is always a nice edge. Congrats! No mention about the inter-frame compression/decompression scheme? Also, @nagydani will you publish source code?
- rulezadded on the 2024-01-14 13:08:14
- 128b Atari ST Matka Natura by Marquee Design [web]
- https://en.wikipedia.org/wiki/Iterated_function_system for the sizecoding!
- rulezadded on the 2023-09-17 08:12:27
- 128b MS-Dos silicate
- When you write a textured multi-plane parallax effect and it's buggy. Just kidding, it's excellent for the size. Near the end (2:11 in the video) a few pixels crawl to the right for 1.5 lines, surprising.
- rulezadded on the 2023-09-17 08:05:05
- demo Amstrad CPC bucket in space by Oneman
- Nice! 3D starfield with smooth slow motion direction change, space and time-based dithering for dimmer blue, unusual on the CPC. Best on a real machine. For another recent prod with a fly-through 3D starfield, see https://www.pouet.net/prod.php?which=89060 (disclaimer: I made it).
- rulezadded on the 2021-08-30 11:24:34
- dentro MS-Dos EGA NOSTALGIA
- The demozoo link shows two versions of this prod. They actually work both in DOSBox. Yet for an unknown reason DOSBox runs the whole thing very slowly (like 6fps instead of native EGA framerate). The demo starts with a linking step of the assets in memory, which takes at most a couple of seconds on a real machine and 70 seconds (on my machine) in DOSBox. All in all, DOSBox doesn't do justice to this prod.
- isokadded on the 2021-05-31 15:18:37
- 16k Amstrad CPC TriangulArt by Impact
- Love it. Triangubatman is funny. Good idea to show pictures a second time but with double buffer. Nice end. The whole thing brings some fresh air in the CPC demo scene (I try too, in my prods).
- rulezadded on the 2021-05-24 03:19:19
- 16k Amstrad CPC 2021 a CPC Odyssey by cpcitor & The Other Days [web]
- Thanks all for your feedback. Hehe, thanks @norecess for noticing my sense of details! Youtube links pending: for common 60Hz displays , and for 50Hz displays, to preserve smooth scrolling even on a modern machine.
- isokadded on the 2021-05-24 02:44:40
- 16k Amstrad CPC 2021 a CPC Odyssey by cpcitor & The Other Days [web]
- Thanks @psenough for the feedback. The real challenge here is animating nearly 100 stars in 3D on a CPC. Scrolltext is also 50Hz fluid, yet platform limitation: simplest code implies this speed, slowing it down would have made code much more complicated.
- rulezadded on the 2021-05-24 01:23:40
- dentro MS-Dos EGA NOSTALGIA
- Still downloadable after nearly 11 years. Nice to see prods for simpler hardware.
- rulezadded on the 2021-01-25 10:18:07
- 4k Amstrad CPC Moody by Vanity [web]
- I guess the moving sequences are time-limited because they are actually precomputed during the still parts. Some details (deformations of top and bottom lines and a "flattened corner" at one point in time) hint that the program precomputes a series of "frames" compressed as "distance hint", one byte per column, 160 bytes per frame. Once memory is full, frames are rendered with a "lazy" algorithm (that only paints height differences). This looks like I want to do, yet a little differently. Amirite?
- rulezadded on the 2019-10-08 18:01:51
account created on the 2018-09-15 20:05:01