BoyC information 748 glöps
- 8k Windows Planefiller by 0b5vr
- Yes.
- rulezadded on the 2024-11-20 09:18:31
- demo Windows TheFű by Power Rangers
- Huh, no thumb yet.
This was the winning demo at the first party I ever attended, but Reptile gave up the first place because the demo that came second should obviously have been the winner as this is just a random partycoded fun prod. It was a perfect introduction into demoscener sportsmanship. - rulezadded on the 2024-09-23 22:23:06
- demo Windows Lehel HB 160 by Tesco Gazdaságos Demócsapat [web]
- Brilliant.
- rulezadded on the 2024-09-23 15:01:44
- demo Windows Fast Forward by Doomsday
- Quote:
What saddens me is that you feel these prods somehow ruins your day. Notch/cables/ue/etc lowers the bar for newcomers and gives us "artists without coders" some way of getting out there.
"Ruining my day" is overdramatizing it a bit :) I have no intention of belittling the work that goes into creating the content and I get that using these tools lowers the entry barrier (that's why they're created after all), but I did wonder what in this was 300+ megs while watching it.
We used to hold ourselves to a higher standard and were proud of it - that's what the text in this demo is about. Storing the music in an uncompressed wave file (~60 megs of this demo) is a pretty ironic indication of how far we've wandered from that standard. - isokadded on the 2024-09-16 14:57:41
- demo Windows Fast Forward by Doomsday
- Am I getting jaded when all I feel is "meh" when I see something saying "we make every cycle count" but if rendered at 4k@60 HDR at a quite respectable 10 mbits a second it'd
1. be smaller
2. actually be watchable at 60 fps on a much broader set of hardware?
My ultimate line in the sand for the size of a demo is when a high quality rendered version of it is actually smaller than the runtime. I respect the living hell out of Notch and the tech in it (and acknowledge that Unreal and its ilk have cutting edge tech in there too) but more and more it feels like using engines built to provide interactive experiences to create demos crosses this line and this makes me want to watch demos less.
Maybe we need a megademo category. - isokadded on the 2024-09-16 11:16:17
- 64k Windows Empires by Conspiracy [web]
- Quote:
Very stable-looking fluids. The glitter effect looks great. When the camera seems to cut to a different setup, it looks like the simulation has already been run for some iterations. Is that just an illusion, or how does it work?
We have separate events for ticking the particles/physics in a scene and the rendering of the scene (as we've always had), and yes, the calculation of the physics begins earlier than the scene is rendered, sort of a realtime precalculation.
Here's what the actual timeline looks like, the grey events are the scene renders, the brownish ones are the ticking events.
Also, yeah according to the latest check about 8 gigs of vram should do it, Garg was just a bit irked by the fact that his pc had issues with the intro at the time of writing the nfo file, hence the spice :)
- isokadded on the 2024-04-02 22:36:12
- procedural graphics Linux MS-Dos Commodore 64 Wild Gameboy Advance Gameboy Color SNES/Super Famicom Gamecube Nintendo DS A Statement on the Platform Wars by Moonbase
- This one actually got my party favorite vote.
- rulezadded on the 2024-04-02 17:12:58
- demo Windows Eternal Dream of Beauty by Still [web]
- Instantly brings me to my happy place. Every. Time.
- rulezadded on the 2023-12-01 11:42:06
- demotool Windows apEx by Conspiracy [web]
- A pretty comprehensive showcase of apEx can be found in this video: https://www.youtube.com/watch?v=XdhcbtfhKqk
- isokadded on the 2023-11-23 13:47:22
- demotool Windows apEx by Conspiracy [web]
- Take a peek behind the curtain of a work of ~13 years!
- isokadded on the 2023-11-18 22:45:10
account created on the 2002-02-28 14:28:52