xoofx information 170 glöps
- general:
- level: user
- personal:
- first name: Alexandre
- last name: Mutel
bbs posts 121 posts
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- Thanks for the help with sphere tracing... (code)
- Thanks for the help with sphere tracing... (code)
- Thanks for the help with sphere tracing... (code)
- Some thoughts on 4k competition rules (code)
- Some thoughts on 4k competition rules (code)
- Some thoughts on 4k competition rules (code)
- Some thoughts on 4k competition rules (code)
- Some thoughts on 4k competition rules (code)
- MAIN #6 - PLAN B ! / 5. to 7. October 2012, Avignon, France (parties)
- Audio synthesis/processing on the GPU (code)
- Audio synthesis/processing on the GPU (code)
- Audio synthesis/processing on the GPU (code)
- Audio synthesis/processing on the GPU (code)
- GDC (parties)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- Function pointers and closures in HLSL (code)
- Raymarching Toolbox Thread (code)
- Web GL (code)
- Raymarching Beginners' Thread (code)
- webgl 64k compo (general)
- webgl 64k compo (general)
- webgl 64k compo (general)
- REVISION 2011 (parties)
- REVISION 2011 (parties)
- Incredible long shader compilation time (HLSL) (general)
- Crinkler & shaders: how to achieve the best compression ratio? (code)
- Incredible long shader compilation time (HLSL) (general)
- MAiN#5 DEMOPARTY - 1st to 3rd OCTOBER 2010 (parties)
- MAiN#5 DEMOPARTY - 1st to 3rd OCTOBER 2010 (parties)
- fix me beautifull (general)
- "edit" box for GL (code)
- "edit" box for GL (code)
- Visual studio 2008 and vcredist_x86.exe requirements (code)
- libcinder (code)
- Visual studio 2008 and vcredist_x86.exe requirements (code)
- trick for 1k raymarchers :: lighting (code)
- Visual studio 2008 and vcredist_x86.exe requirements (code)
- How would you do this on a shader? (code)
account created on the 2008-08-10 16:51:37