Hue Bender by Team210 [web]
--------------------- Hue Bender by Team210 --------------------- Released at Outline 2024 --------------------- Code, GFX: NR4 Music: bod --------------------- Note: There is some technology involved: * PBR illumination with a neat microfacet BRDF. * In-Shader sequencer with smooth trigger curves, allowing the smooth and pseudo-random interpolation of a set of values without sampling problems (like in the polar folds). * Polar radial and angular space folds, also fractal later in the prod. * 28 different color palettes, designed specifically for the demo, sampled in different visual area ratios to generate different effects. * A knitted fabric illusion. * A non-uniformly sized octree. * My first steps in typography. Thanks to Darya for pointing me to golden-ratio based composition. --------------------- We hope you guys have the party we deserve! ---------------------
[ back to the prod ]